Introduce renderer-driven and renderer-backed managed pipeline base types in the Universal package. Move shared renderer-data/default-renderer ownership out of UniversalRenderPipelineAsset, migrate probe assets onto the generic seam, and expose renderer recording/request context types for future SRP expansion. Update scripting API-surface expectations and validate with build, unit tests, scripting tests, and old editor smoke.
16 lines
321 B
C#
16 lines
321 B
C#
using XCEngine;
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using XCEngine.Rendering;
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namespace XCEngine.Rendering.Universal
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{
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internal sealed class UniversalRenderPipeline
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: RendererBackedRenderPipeline
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{
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public UniversalRenderPipeline(
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UniversalRenderPipelineAsset asset)
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: base(asset)
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{
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}
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}
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}
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