Introduce renderer-driven and renderer-backed managed pipeline base types in the Universal package. Move shared renderer-data/default-renderer ownership out of UniversalRenderPipelineAsset, migrate probe assets onto the generic seam, and expose renderer recording/request context types for future SRP expansion. Update scripting API-surface expectations and validate with build, unit tests, scripting tests, and old editor smoke.
25 lines
609 B
C#
25 lines
609 B
C#
using XCEngine;
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namespace XCEngine.Rendering.Universal
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{
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public class RendererBackedRenderPipeline
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: RendererDrivenRenderPipeline
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{
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private readonly RendererBackedRenderPipelineAsset m_asset;
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public RendererBackedRenderPipeline(
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RendererBackedRenderPipelineAsset asset)
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{
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m_asset = asset;
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}
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protected override ScriptableRenderer ResolveRenderer(
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RendererRecordingContext context)
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{
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return m_asset != null
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? m_asset.GetDefaultRenderer()
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: null;
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}
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}
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}
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