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XCEngine/engine/third_party/physx/include/vehicle2/pvd/PxVehiclePvdHelpers.h

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#pragma once
#include "foundation/PxSimpleTypes.h"
class OmniPvdWriter;
namespace physx
{
class PxAllocatorCallback;
namespace vehicle2
{
struct PxVehiclePvdAttributeHandles;
struct PxVehiclePvdObjectHandles;
}
}
#if !PX_DOXYGEN
namespace physx
{
namespace vehicle2
{
#endif
/**
\brief Create the attribute handles necessary to reflect vehicles in omnipvd.
\param[in] allocator is used to allocate the memory used to store the attribute handles.
\param[in] omniWriter is used to register the attribute handles with omnipvd.
\see PxVehicleSimulationContext
\see PxVehiclePVDComponent
\see PxVehiclePvdAttributesRelease
*/
PxVehiclePvdAttributeHandles* PxVehiclePvdAttributesCreate
(PxAllocatorCallback& allocator, OmniPvdWriter& omniWriter);
/**
\brief Destory the attribute handles created by PxVehiclePvdAttributesCreate().
\param[in] allocator must be the instance used by PxVehiclePvdObjectCreate().
\param[in] attributeHandles is the PxVehiclePvdAttributeHandles created by PxVehiclePvdAttributesCreate().
\see PxVehiclePvdAttributesCreate
*/
void PxVehiclePvdAttributesRelease
(PxAllocatorCallback& allocator, PxVehiclePvdAttributeHandles& attributeHandles);
/**
\brief Create omnipvd objects that will be used to reflect an individual veicle in omnipvd.
\param[in] nbWheels must be greater than or equal to the number of wheels on the vehicle.
\param[in] nbAntirolls must be greater than or equal to the number of antiroll bars on the vehicle.
\param[in] maxNbPhysxMaterialFrictions must be greater than or equal to the number of PxPhysXMaterialFriction instances associated with any wheel of the vehicle.
\param[in] contextHandle is typically used to associated vehicles with a particular scene or group.
\param[in] allocator is used to allocate the memory used to store handles to the created omnipvd objects.
\note PxVehiclePvdObjectCreate() must be called after PxVehiclePvdAttributesCreate().
\see PxVehicleAxleDescription
\see PxVehicleAntiRollForceParams
\see PxVehiclePhysXMaterialFrictionParams
\see PxVehiclePVDComponent
\see PxVehiclePvdAttributesCreate
*/
PxVehiclePvdObjectHandles* PxVehiclePvdObjectCreate
(const PxU32 nbWheels, const PxU32 nbAntirolls, const PxU32 maxNbPhysxMaterialFrictions,
const PxU64 contextHandle, PxAllocatorCallback& allocator);
/**
\brief Destroy the PxVehiclePvdObjectHandles instance created by PxVehiclePvdObjectCreate().
\param[in] omniWriter is used to register the attribute handles with omnipvd.
\param[in] allocator must be the instance used by PxVehiclePvdObjectCreate().
\param[in] objectHandles is the PxVehiclePvdObjectHandles that was created by PxVehiclePvdObjectCreate().
*/
void PxVehiclePvdObjectRelease
(OmniPvdWriter& omniWriter, PxAllocatorCallback& allocator, PxVehiclePvdObjectHandles& objectHandles);
#if !PX_DOXYGEN
} // namespace vehicle2
} // namespace physx
#endif