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XCEngine/docs/api/rhi/device/create-shader.md
ssdfasd b414bc5326 refactor(docs): Fix broken links across multiple modules
Fixed broken references:
- texture-import-settings: Fix 16 files referencing wrong overview filename
- math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects)
- rhi/opengl/device: Fix 8 cross-references (opengl-* → */**)
- resources/mesh: Fix meshsection and vertexattribute links
- rhi/d3d12/sampler: Fix RHISampler reference path
- math/vector3: Fix projectonplane → project-on-plane
- rhi/opengl/command-list: Remove broken ClearFlag enum ref
- rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext)
- rhi/device: Fix device-info types reference

All 0 broken references remaining.
2026-03-26 02:41:00 +08:00

828 B

RHIDevice::CreateShader

创建并编译一个着色器程序。

virtual RHIShader* CreateShader(const ShaderCompileDesc& desc) = 0;

参数:

  • desc - 着色器编译描述符,包含入口点、目标配置文件、源码或文件路径等

返回: 新创建的着色器指针,失败返回 nullptr

复杂度: O(n) - 取决于着色器代码复杂度

示例:

ShaderCompileDesc shaderDesc;
shaderDesc.entryPoint = L"main";
shaderDesc.profile = L"vs_6_0";
shaderDesc.fileName = L"shaders/vertex.hlsl";

RHIShader* vertexShader = device->CreateShader(shaderDesc);
if (!vertexShader->IsValid()) {
    // 处理编译错误
    vertexShader->Shutdown();
}

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