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XCEngine/tests/RHI/integration/quad/Res/Shader/quad_vulkan.vert

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209 B
GLSL

#version 450
layout(location = 0) in vec4 aPosition;
layout(location = 1) in vec2 aTexCoord;
layout(location = 0) out vec2 vTexCoord;
void main() {
gl_Position = aPosition;
vTexCoord = aTexCoord;
}