12 lines
209 B
GLSL
12 lines
209 B
GLSL
#version 450
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layout(location = 0) in vec4 aPosition;
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layout(location = 1) in vec2 aTexCoord;
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layout(location = 0) out vec2 vTexCoord;
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void main() {
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gl_Position = aPosition;
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vTexCoord = aTexCoord;
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}
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