21 lines
454 B
GLSL
21 lines
454 B
GLSL
#version 330 core
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layout (location = 0) in vec3 inPos;
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layout (location = 1) in vec3 inNormal;
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layout (location = 2) in vec2 inTexCoords;
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out vec2 TexCoords;
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out vec3 FragPos;
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out vec3 Normal;
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uniform mat4 model;
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uniform mat4 view;
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uniform mat4 projection;
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void main()
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{
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FragPos = vec3(model * vec4(inPos ,1.0f));
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Normal = mat3(transpose(inverse(model))) * inNormal;
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gl_Position = projection * view * vec4(FragPos,1.0);
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TexCoords = inTexCoords;
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} |