Files
XCEngine/参考/Fermion/Photon/Vector3.cs

52 lines
767 B
C#

namespace Fermion
{
public struct Vector3
{
public float X, Y, Z;
public static Vector3 Zero => new Vector3(0.0f);
public Vector3(float scalar)
{
X = scalar;
Y = scalar;
Z = scalar;
}
public Vector3(float x, float y, float z)
{
X = x;
Y = y;
Z = z;
}
public Vector3(Vector2 xy, float z)
{
X = xy.X;
Y = xy.Y;
Z = z;
}
public Vector2 XY
{
get => new Vector2(X, Y);
set
{
X = value.X;
Y = value.Y;
}
}
public static Vector3 operator +(Vector3 a, Vector3 b)
{
return new Vector3(a.X + b.X, a.Y + b.Y, a.Z + b.Z);
}
public static Vector3 operator *(Vector3 vector, float scalar)
{
return new Vector3(vector.X * scalar, vector.Y * scalar, vector.Z * scalar);
}
}
}