86 lines
2.4 KiB
C++
86 lines
2.4 KiB
C++
#include <gtest/gtest.h>
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#include <XCEngine/Resources/Mesh/Mesh.h>
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#include <XCEngine/Core/Asset/ResourceTypes.h>
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#include <XCEngine/Core/Asset/ResourceManager.h>
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using namespace XCEngine::Resources;
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using namespace XCEngine::Math;
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namespace {
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TEST(Mesh, DefaultConstructor) {
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Mesh mesh;
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EXPECT_EQ(mesh.GetVertexCount(), 0u);
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EXPECT_EQ(mesh.GetIndexCount(), 0u);
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EXPECT_EQ(mesh.GetVertexStride(), 0u);
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EXPECT_FALSE(mesh.IsUse32BitIndex());
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}
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TEST(Mesh, GetType) {
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Mesh mesh;
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EXPECT_EQ(mesh.GetType(), ResourceType::Mesh);
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}
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TEST(Mesh, GetMemorySize) {
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Mesh mesh;
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EXPECT_EQ(mesh.GetMemorySize(), 0u);
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}
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TEST(Mesh, GetSections) {
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Mesh mesh;
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EXPECT_EQ(mesh.GetSections().Size(), 0u);
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}
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TEST(Mesh, SetVertexAndIndexData) {
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Mesh mesh;
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StaticMeshVertex vertices[3];
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vertices[0].position = Vector3(0.0f, 0.0f, 0.0f);
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vertices[1].position = Vector3(1.0f, 0.0f, 0.0f);
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vertices[2].position = Vector3(0.0f, 1.0f, 0.0f);
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const uint16_t indices[3] = {0, 1, 2};
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mesh.SetVertexData(vertices, sizeof(vertices), 3, sizeof(StaticMeshVertex),
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VertexAttribute::Position | VertexAttribute::Normal | VertexAttribute::UV0);
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mesh.SetIndexData(indices, sizeof(indices), 3, false);
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EXPECT_EQ(mesh.GetVertexCount(), 3u);
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EXPECT_EQ(mesh.GetIndexCount(), 3u);
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EXPECT_EQ(mesh.GetVertexStride(), sizeof(StaticMeshVertex));
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EXPECT_TRUE(HasVertexAttribute(mesh.GetVertexAttributes(), VertexAttribute::Position));
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EXPECT_TRUE(HasVertexAttribute(mesh.GetVertexAttributes(), VertexAttribute::Normal));
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EXPECT_TRUE(HasVertexAttribute(mesh.GetVertexAttributes(), VertexAttribute::UV0));
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EXPECT_GT(mesh.GetMemorySize(), 0u);
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}
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TEST(Mesh, AddSection) {
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Mesh mesh;
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MeshSection section{};
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section.baseVertex = 1;
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section.vertexCount = 3;
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section.startIndex = 6;
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section.indexCount = 9;
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section.materialID = 2;
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mesh.AddSection(section);
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ASSERT_EQ(mesh.GetSections().Size(), 1u);
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EXPECT_EQ(mesh.GetSections()[0].baseVertex, 1u);
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EXPECT_EQ(mesh.GetSections()[0].materialID, 2u);
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}
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TEST(Mesh, SetBounds) {
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Mesh mesh;
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Bounds bounds;
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bounds.SetMinMax(Vector3(-1.0f, -2.0f, -3.0f), Vector3(1.0f, 2.0f, 3.0f));
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mesh.SetBounds(bounds);
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EXPECT_EQ(mesh.GetBounds().GetMin(), Vector3(-1.0f, -2.0f, -3.0f));
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EXPECT_EQ(mesh.GetBounds().GetMax(), Vector3(1.0f, 2.0f, 3.0f));
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}
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} // namespace
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