Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
803 B
803 B
Quaternion::ToEulerAngles
Vector3 ToEulerAngles() const;
将四元数转换为欧拉角。返回顺序为 (pitch, yaw, roll),单位为弧度。
返回: 欧拉角向量 (pitch, yaw, roll),单位为弧度
线程安全: ✅
复杂度: O(1)
示例:
#include <XCEngine/Core/Math/Quaternion.h>
#include <XCEngine/Core/Math/Vector3.h>
#include <XCEngine/Core/Math/Math.h>
using namespace XCEngine::Math;
Quaternion q = Quaternion::FromEulerAngles(
Math::Radians(45.0f),
Math::Radians(30.0f),
Math::Radians(60.0f)
);
Vector3 euler = q.ToEulerAngles();
// euler.x ≈ 45°, euler.y ≈ 30°, euler.z ≈ 60°
相关文档
- Quaternion - 返回类总览
- FromEulerAngles - 从欧拉角创建