Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
714 B
714 B
Matrix4x4::Scale
static Matrix4x4 Scale(const Vector3& v)
创建缩放矩阵。用于沿各轴方向对点或向量进行缩放变换。
参数:
v- 缩放向量,指定 x、y、z 方向上的缩放因子
返回: 缩放矩阵
线程安全: ✅
复杂度: O(1)
示例:
#include "XCEngine/Core/Math/Matrix4.h"
#include "XCEngine/Core/Math/Vector3.h"
using namespace XCEngine::Math;
Matrix4 scale = Matrix4::Scale(Vector3(2.0f, 0.5f, 1.0f));
Vector3 point(2.0f, 4.0f, 2.0f);
Vector3 scaled = scale.MultiplyVector(point);
// scaled = (4.0f, 2.0f, 2.0f)