Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
773 B
773 B
Matrix4x4::RotationY
static Matrix4x4 RotationY(float radians)
创建绕 Y 轴旋转的矩阵。角度为正时,按右手定则逆时针旋转。
参数:
radians- 旋转角度(弧度)
返回: 绕 Y 轴旋转的矩阵
线程安全: ✅
复杂度: O(1)
示例:
#include "XCEngine/Core/Math/Matrix4.h"
#include "XCEngine/Core/Math/Vector3.h"
using namespace XCEngine::Math;
Matrix4 rotY = Matrix4::RotationY(3.14159265f / 2.0f); // 90 度
Vector3 point(1.0f, 0.0f, 0.0f);
Vector3 rotated = rotY.MultiplyVector(point);
// point 绕 Y 轴旋转 90 度