- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
313 B
313 B
SetAsLastSibling
Set this transform as the last sibling.
Syntax
void SetAsLastSibling();
See Also
Examples
void Example(TransformComponent* transform) {
transform->SetAsLastSibling();
}