- Rename constructor/destructor files to follow template spec: - ctor.md → constructor.md, dtor.md → destructor.md (audioclip) - texture_constructor.md → constructor.md, texture_destructor.md → destructor.md (texture) - material-loader-constructor.md → constructor.md, material-loader-destructor.md → destructor.md - Create missing constructor/destructor docs: - audio-loader: constructor.md, destructor.md - texture-loader: constructor.md, destructor.md - Fix broken links to ResourceManager: - shader-loader/index.md - material-loader/index.md - Remove duplicate folders (keep hyphenated versions): - Delete shaderloader/ (keep shader-loader/) - Delete resourcepackage/ (keep resource-package/) - Merge textureimportsettings/ into texture-import-settings/ - Rename audio-loader method files: - canload.md → can-load.md - getdefaultsettings.md → get-default-settings.md - getsupportedextensions.md → get-supported-extensions.md - Update overview pages with proper method links and constructor/destructor entries
466 B
466 B
AudioLoader::~AudioLoader
virtual ~AudioLoader() override;
析构函数,用于销毁 AudioLoader 对象。该析构函数不执行任何特殊清理操作。
参数: 无
返回: 无
示例:
#include "Resources/AudioLoader.h"
using namespace XCEngine::Resources;
{
AudioLoader loader;
// 使用 loader...
}
// loader 在此自动销毁
相关文档
- AudioLoader 总览 - 返回类总览