57 lines
1.3 KiB
CMake
57 lines
1.3 KiB
CMake
cmake_minimum_required(VERSION 3.15)
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project(XCVolumeRenderer VERSION 1.0 LANGUAGES CXX)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
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set(SOURCES
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main.cpp
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BattleFireDirect.cpp
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StaticMeshComponent.cpp
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Utils.cpp
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stbi/stb_image.cpp
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NanoVDBLoader.cpp
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)
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set(HEADERS
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BattleFireDirect.h
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StaticMeshComponent.h
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Utils.h
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stbi/stb_image.h
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)
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add_executable(${PROJECT_NAME} WIN32 ${SOURCES} ${HEADERS})
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target_compile_definitions(${PROJECT_NAME} PRIVATE UNICODE _UNICODE)
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target_compile_options(${PROJECT_NAME} PRIVATE /utf-8 /MT)
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target_include_directories(${PROJECT_NAME} PRIVATE
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${CMAKE_SOURCE_DIR}
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)
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target_link_libraries(${PROJECT_NAME} PRIVATE
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d3d12.lib
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dxgi.lib
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d3dcompiler.lib
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winmm.lib
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kernel32.lib
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user32.lib
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)
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if(CMAKE_BUILD_TYPE STREQUAL "Debug")
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target_compile_definitions(${PROJECT_NAME} PRIVATE _DEBUG)
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else()
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target_compile_definitions(${PROJECT_NAME} PRIVATE NDEBUG)
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endif()
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set_target_properties(${PROJECT_NAME} PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}"
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)
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add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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${CMAKE_SOURCE_DIR}/Res
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$<TARGET_FILE_DIR:${PROJECT_NAME}>/Res
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)
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