- Rename D3D12Enum.h to D3D12Enums.h for naming consistency - Fix OpenGL unit test GLAD initialization by using gladLoadGL() instead of gladLoadGLLoader(wglGetProcAddress) for fallback support - Migrate remaining tests to use gtest_discover_tests for granular test discovery (math, core, containers, memory, threading, debug, components, scene, resources, input, opengl) - Remove obsolete TEST_RESOURCES_DIR and copy_directory commands from OpenGL unit test CMakeLists (minimal/Res doesn't exist) - Update TEST_SPEC.md with performance metrics and per-module build/test commands for faster development workflow - Update CMake path references to use lowercase paths
53 lines
1.3 KiB
CMake
53 lines
1.3 KiB
CMake
# ============================================================
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# Resources Library Tests
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# ============================================================
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set(RESOURCES_TEST_SOURCES
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test_resource_types.cpp
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test_resource_guid.cpp
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test_iresource.cpp
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test_resource_handle.cpp
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test_resource_cache.cpp
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test_iresource_loader.cpp
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test_texture.cpp
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test_mesh.cpp
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test_audio_clip.cpp
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test_resource_filesystem.cpp
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test_file_archive.cpp
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test_shader.cpp
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test_material.cpp
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test_texture_loader.cpp
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test_mesh_loader.cpp
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test_audio_loader.cpp
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test_shader_loader.cpp
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test_material_loader.cpp
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test_resource_package.cpp
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test_resource_dependency.cpp
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test_texture_import_settings.cpp
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test_mesh_import_settings.cpp
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test_resource_path.cpp
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)
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add_executable(resources_tests ${RESOURCES_TEST_SOURCES})
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if(MSVC)
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set_target_properties(resources_tests PROPERTIES
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LINK_FLAGS "/NODEFAULTLIB:libcpmt.lib /NODEFAULTLIB:libcmt.lib"
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)
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endif()
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target_link_libraries(resources_tests
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PRIVATE
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XCEngine
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GTest::gtest
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GTest::gtest_main
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)
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target_include_directories(resources_tests PRIVATE
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${CMAKE_SOURCE_DIR}/engine/include
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${CMAKE_SOURCE_DIR}/tests/fixtures
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)
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include(GoogleTest)
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gtest_discover_tests(resources_tests)
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