Files
XCEngine/editor/src/Application.cpp

412 lines
14 KiB
C++

#include "Application.h"
#include "Platform/D3D12WindowRendererImGuiInterop.h"
#include "Core/EditorLoggingSetup.h"
#include "Core/ProjectRootResolver.h"
#include "Core/EditorWindowTitle.h"
#include "Layers/EditorLayer.h"
#include "Core/EditorContext.h"
#include "Core/EditorEvents.h"
#include "Core/EventBus.h"
#include "Scripting/EditorScriptAssemblyBuilder.h"
#include "UI/BuiltInIcons.h"
#include "Platform/Win32Utf8.h"
#include "Platform/WindowsProcessDiagnostics.h"
#include <XCEngine/Core/Asset/ResourceManager.h>
#include <XCEngine/Debug/Logger.h>
#include <XCEngine/Scripting/ScriptEngine.h>
#ifdef XCENGINE_ENABLE_MONO_SCRIPTING
#include <XCEngine/Scripting/Mono/MonoScriptRuntime.h>
#endif
#include <chrono>
#include <filesystem>
#include <windows.h>
namespace XCEngine {
namespace Editor {
Application& Application::Get() {
static Application instance;
return instance;
}
void Application::InitializeScriptingRuntime(const std::string& projectPath) {
ShutdownScriptingRuntime();
const std::filesystem::path assemblyDirectoryPath =
std::filesystem::path(Platform::Utf8ToWide(projectPath)) / L"Library" / L"ScriptAssemblies";
m_scriptRuntimeStatus.assemblyDirectory = Platform::WideToUtf8(assemblyDirectoryPath.wstring());
#ifdef XCENGINE_ENABLE_MONO_SCRIPTING
namespace fs = std::filesystem;
auto& logger = Debug::Logger::Get();
const fs::path assemblyDirectory = assemblyDirectoryPath;
m_scriptRuntimeStatus.backendEnabled = true;
::XCEngine::Scripting::MonoScriptRuntime::Settings settings;
settings.assemblyDirectory = assemblyDirectory;
settings.corlibDirectory = assemblyDirectory;
settings.coreAssemblyPath = assemblyDirectory / L"XCEngine.ScriptCore.dll";
settings.appAssemblyPath = assemblyDirectory / L"GameScripts.dll";
std::error_code ec;
const bool hasCoreAssembly = fs::exists(settings.coreAssemblyPath, ec);
ec.clear();
const bool hasAppAssembly = fs::exists(settings.appAssemblyPath, ec);
ec.clear();
const bool hasCorlibAssembly = fs::exists(assemblyDirectory / L"mscorlib.dll", ec);
m_scriptRuntimeStatus.assembliesFound = hasCoreAssembly && hasAppAssembly && hasCorlibAssembly;
if (!hasCoreAssembly || !hasAppAssembly || !hasCorlibAssembly) {
m_scriptRuntimeStatus.statusMessage =
"Script assemblies were not found in " + Platform::WideToUtf8(assemblyDirectory.wstring()) +
". Script class discovery is disabled until the managed assemblies are built.";
logger.Warning(Debug::LogCategory::Scripting, m_scriptRuntimeStatus.statusMessage.c_str());
::XCEngine::Scripting::ScriptEngine::Get().SetRuntime(nullptr);
return;
}
auto runtime = std::make_unique<::XCEngine::Scripting::MonoScriptRuntime>(settings);
if (!runtime->Initialize()) {
m_scriptRuntimeStatus.statusMessage =
"Failed to initialize editor script runtime: " + runtime->GetLastError();
logger.Warning(Debug::LogCategory::Scripting, m_scriptRuntimeStatus.statusMessage.c_str());
::XCEngine::Scripting::ScriptEngine::Get().SetRuntime(nullptr);
return;
}
::XCEngine::Scripting::ScriptEngine::Get().SetRuntime(runtime.get());
m_scriptRuntimeStatus.runtimeLoaded = true;
m_scriptRuntime = std::move(runtime);
logger.Info(Debug::LogCategory::Scripting, "Editor script runtime initialized.");
#else
(void)projectPath;
m_scriptRuntimeStatus.backendEnabled = false;
m_scriptRuntimeStatus.statusMessage = "This editor build does not include Mono scripting support.";
::XCEngine::Scripting::ScriptEngine::Get().SetRuntime(nullptr);
#endif
}
void Application::ShutdownScriptingRuntime() {
::XCEngine::Scripting::ScriptEngine::Get().OnRuntimeStop();
::XCEngine::Scripting::ScriptEngine::Get().SetRuntime(nullptr);
#ifdef XCENGINE_ENABLE_MONO_SCRIPTING
m_scriptRuntime.reset();
#endif
m_scriptRuntimeStatus = {};
}
bool Application::ReloadScriptingRuntime() {
if (!m_editorContext) {
return false;
}
const std::string& projectPath = m_editorContext->GetProjectPath();
if (projectPath.empty()) {
return false;
}
InitializeScriptingRuntime(projectPath);
return m_scriptRuntimeStatus.runtimeLoaded;
}
bool Application::RebuildScriptingAssemblies() {
if (!m_editorContext) {
return false;
}
const std::string& projectPath = m_editorContext->GetProjectPath();
if (projectPath.empty()) {
return false;
}
#ifdef XCENGINE_ENABLE_MONO_SCRIPTING
auto& logger = Debug::Logger::Get();
logger.Info(Debug::LogCategory::Scripting, "Rebuilding project script assemblies...");
// Release the currently loaded project assembly before invoking the compiler.
// Otherwise GameScripts.dll can remain locked by the active Mono app domain.
ShutdownScriptingRuntime();
const ::XCEngine::Editor::Scripting::EditorScriptAssemblyBuildResult buildResult =
::XCEngine::Editor::Scripting::EditorScriptAssemblyBuilder::RebuildProjectAssemblies(projectPath);
if (!buildResult.succeeded) {
m_scriptRuntimeStatus.statusMessage = buildResult.message;
logger.Error(Debug::LogCategory::Scripting, buildResult.message.c_str());
return false;
}
logger.Info(Debug::LogCategory::Scripting, buildResult.message.c_str());
return ReloadScriptingRuntime();
#else
m_scriptRuntimeStatus.statusMessage = "This editor build does not include Mono scripting support.";
return false;
#endif
}
bool Application::CanReimportProjectAsset(const std::string& assetPath) const {
if (assetPath.empty()) {
return false;
}
return ::XCEngine::Resources::ResourceManager::Get().CanReimportProjectAsset(assetPath.c_str());
}
bool Application::ReimportProjectAsset(const std::string& assetPath) {
if (assetPath.empty()) {
return false;
}
auto& resourceManager = ::XCEngine::Resources::ResourceManager::Get();
resourceManager.Initialize();
return resourceManager.ReimportProjectAsset(assetPath.c_str());
}
bool Application::ReimportAllProjectAssets() {
auto& resourceManager = ::XCEngine::Resources::ResourceManager::Get();
resourceManager.Initialize();
return resourceManager.RebuildProjectAssetCache();
}
bool Application::ClearProjectLibrary() {
auto& resourceManager = ::XCEngine::Resources::ResourceManager::Get();
resourceManager.Initialize();
return resourceManager.ClearProjectLibraryCache();
}
std::string Application::GetProjectLibraryRoot() const {
return ::XCEngine::Resources::ResourceManager::Get().GetProjectLibraryRoot().CStr();
}
bool Application::InitializeWindowRenderer(HWND hwnd) {
RECT clientRect = {};
if (!GetClientRect(hwnd, &clientRect)) {
MessageBoxW(hwnd, L"Failed to query editor client area", L"Error", MB_OK | MB_ICONERROR);
return false;
}
const int clientWidth = clientRect.right - clientRect.left;
const int clientHeight = clientRect.bottom - clientRect.top;
if (clientWidth <= 0 || clientHeight <= 0) {
MessageBoxW(hwnd, L"Editor client area is invalid", L"Error", MB_OK | MB_ICONERROR);
return false;
}
if (m_windowRenderer.Initialize(hwnd, clientWidth, clientHeight)) {
return true;
}
MessageBoxW(hwnd, L"Failed to initialize editor window renderer", L"Error", MB_OK | MB_ICONERROR);
return false;
}
void Application::InitializeEditorContext(const std::string& projectPath) {
m_editorContext = std::make_shared<EditorContext>();
m_editorContext->SetProjectPath(projectPath);
m_exitRequestedHandlerId = m_editorContext->GetEventBus().Subscribe<EditorExitRequestedEvent>(
[this](const EditorExitRequestedEvent&) {
if (m_hwnd) {
PostMessageW(m_hwnd, WM_CLOSE, 0, 0);
}
});
}
void Application::InitializeImGui(HWND hwnd) {
m_imguiSession.Initialize(
m_editorContext->GetProjectPath(),
UI::ImGuiBackendBridge::GetDpiScaleForHwnd(hwnd));
m_imguiBackend.Initialize(
hwnd,
m_windowRenderer.GetDevice(),
m_windowRenderer.GetCommandQueue(),
m_windowRenderer.GetSrvHeap(),
m_windowRenderer.GetSrvDescriptorSize(),
m_windowRenderer.GetSrvDescriptorCount());
UI::InitializeBuiltInIcons(
m_imguiBackend,
m_windowRenderer.GetDevice(),
m_windowRenderer.GetCommandQueue());
m_viewportHostService.Initialize(m_imguiBackend, m_windowRenderer.GetRHIDevice());
static_cast<EditorContext*>(m_editorContext.get())->SetViewportHostService(&m_viewportHostService);
}
void Application::AttachEditorLayer() {
m_editorLayer = new EditorLayer();
m_editorLayer->SetContext(m_editorContext);
m_layerStack.pushLayer(std::unique_ptr<Core::Layer>(m_editorLayer));
m_layerStack.onAttach();
}
void Application::DetachEditorLayer() {
m_layerStack.onDetach();
m_editorLayer = nullptr;
}
void Application::ShutdownEditorContext() {
if (m_editorContext && m_exitRequestedHandlerId) {
m_editorContext->GetEventBus().Unsubscribe<EditorExitRequestedEvent>(m_exitRequestedHandlerId);
m_exitRequestedHandlerId = 0;
}
m_editorContext.reset();
}
void Application::RenderEditorFrame() {
static constexpr float kClearColor[4] = { 0.22f, 0.22f, 0.22f, 1.0f };
if (!m_windowRenderer.BeginFrame()) {
return;
}
m_imguiBackend.BeginFrame();
m_viewportHostService.BeginFrame();
m_layerStack.onUIRender();
UpdateWindowTitle();
ImGui::Render();
Platform::RenderImGuiFrame(
m_windowRenderer,
m_imguiBackend,
kClearColor,
[this](const Rendering::RenderContext& renderContext, const Rendering::RenderSurface&) {
if (m_editorContext) {
m_viewportHostService.RenderRequestedViewports(*m_editorContext, renderContext);
}
});
}
bool Application::Initialize(HWND hwnd) {
Platform::InstallCrashExceptionFilter();
Platform::RedirectStderrToExecutableLog();
const std::string exeDir = Platform::GetExecutableDirectoryUtf8();
ConfigureEditorLogging(exeDir);
const std::string projectRoot = ResolveEditorProjectRootUtf8();
const bool workingDirectoryChanged = SetEditorWorkingDirectory(projectRoot);
auto& logger = Debug::Logger::Get();
const std::string projectRootMessage = "Editor project root: " + projectRoot;
logger.Info(Debug::LogCategory::General, projectRootMessage.c_str());
if (!workingDirectoryChanged) {
const std::string warningMessage = "Failed to switch editor working directory to project root: " + projectRoot;
logger.Warning(Debug::LogCategory::General, warningMessage.c_str());
}
m_hwnd = hwnd;
logger.Info(Debug::LogCategory::General, "Initializing editor window renderer...");
if (!InitializeWindowRenderer(hwnd)) {
return false;
}
auto& resourceManager = ::XCEngine::Resources::ResourceManager::Get();
resourceManager.Initialize();
resourceManager.SetResourceRoot(projectRoot.c_str());
m_resourceManagerInitialized = true;
logger.Info(Debug::LogCategory::General, "Initializing editor context...");
InitializeEditorContext(projectRoot);
InitializeScriptingRuntime(projectRoot);
logger.Info(Debug::LogCategory::General, "Initializing ImGui backend...");
InitializeImGui(hwnd);
logger.Info(Debug::LogCategory::General, "Attaching editor layer...");
AttachEditorLayer();
m_hasLastFrameTime = false;
logger.Info(Debug::LogCategory::General, "Editor initialization completed.");
m_renderReady = true;
return true;
}
void Application::Shutdown() {
m_renderReady = false;
m_hasLastFrameTime = false;
DetachEditorLayer();
if (m_editorContext) {
static_cast<EditorContext*>(m_editorContext.get())->SetViewportHostService(nullptr);
}
m_viewportHostService.Shutdown();
UI::ShutdownBuiltInIcons();
m_imguiBackend.Shutdown();
m_imguiSession.Shutdown();
ShutdownScriptingRuntime();
ShutdownEditorContext();
if (m_resourceManagerInitialized) {
::XCEngine::Resources::ResourceManager::Get().Shutdown();
m_resourceManagerInitialized = false;
}
m_windowRenderer.Shutdown();
}
void Application::Render() {
if (!m_renderReady) {
return;
}
const auto now = std::chrono::steady_clock::now();
float deltaTime = 0.0f;
if (m_hasLastFrameTime) {
deltaTime = std::chrono::duration<float>(now - m_lastFrameTime).count();
}
m_lastFrameTime = now;
m_hasLastFrameTime = true;
m_layerStack.onUpdate(deltaTime);
RenderEditorFrame();
}
void Application::UpdateWindowTitle() {
if (!m_hwnd || !m_editorContext) {
return;
}
const std::wstring title = Platform::Utf8ToWide(BuildEditorWindowTitle(*m_editorContext));
if (title != m_lastWindowTitle) {
SetWindowTextW(m_hwnd, title.c_str());
m_lastWindowTitle = title;
}
}
void Application::OnResize(int width, int height) {
m_windowRenderer.Resize(width, height);
}
bool Application::SwitchProject(const std::string& projectPath) {
if (!m_editorContext || projectPath.empty()) {
return false;
}
const bool hasSavedDockLayout = m_imguiSession.SetProjectPath(projectPath);
m_editorContext->SetProjectPath(projectPath);
auto& logger = Debug::Logger::Get();
if (!SetEditorWorkingDirectory(projectPath)) {
const std::string warningMessage = "Failed to switch editor working directory to project root: " + projectPath;
logger.Warning(Debug::LogCategory::General, warningMessage.c_str());
}
const std::string infoMessage = "Switched editor project root: " + projectPath;
logger.Info(Debug::LogCategory::General, infoMessage.c_str());
::XCEngine::Resources::ResourceManager::Get().SetResourceRoot(projectPath.c_str());
InitializeScriptingRuntime(projectPath);
m_lastWindowTitle.clear();
UpdateWindowTitle();
if (!hasSavedDockLayout) {
m_editorContext->GetEventBus().Publish(DockLayoutResetRequestedEvent{});
}
return true;
}
void Application::SaveProjectState() {
m_imguiSession.SaveSettings();
}
}
}