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XCEngine/tests/scripting/test_script_field_storage.cpp

93 lines
3.5 KiB
C++

#include <gtest/gtest.h>
#include <XCEngine/Scripting/ScriptFieldStorage.h>
using namespace XCEngine::Math;
using namespace XCEngine::Scripting;
namespace {
TEST(ScriptFieldStorage_Test, StoresRetrievesAndRemovesSupportedValues) {
ScriptFieldStorage storage;
EXPECT_TRUE(storage.SetFieldValue("Speed", 3.5f));
EXPECT_TRUE(storage.SetFieldValue("Accuracy", 0.875));
EXPECT_TRUE(storage.SetFieldValue("IsAlive", true));
EXPECT_TRUE(storage.SetFieldValue("Health", int32_t(125)));
EXPECT_TRUE(storage.SetFieldValue("Score", uint64_t(9001)));
EXPECT_TRUE(storage.SetFieldValue("DisplayName", std::string("Player One")));
EXPECT_TRUE(storage.SetFieldValue("Offset2D", Vector2(1.0f, 2.0f)));
EXPECT_TRUE(storage.SetFieldValue("Velocity", Vector3(3.0f, 4.0f, 5.0f)));
EXPECT_TRUE(storage.SetFieldValue("Tint", Vector4(0.1f, 0.2f, 0.3f, 1.0f)));
EXPECT_TRUE(storage.SetFieldValue("Target", GameObjectReference{42}));
float speed = 0.0f;
double accuracy = 0.0;
bool isAlive = false;
int32_t health = 0;
uint64_t score = 0;
std::string displayName;
Vector2 offset2D;
Vector3 velocity;
Vector4 tint;
GameObjectReference target;
EXPECT_EQ(storage.GetFieldCount(), 10u);
EXPECT_TRUE(storage.Contains("Velocity"));
EXPECT_TRUE(storage.TryGetFieldValue("Speed", speed));
EXPECT_TRUE(storage.TryGetFieldValue("Accuracy", accuracy));
EXPECT_TRUE(storage.TryGetFieldValue("IsAlive", isAlive));
EXPECT_TRUE(storage.TryGetFieldValue("Health", health));
EXPECT_TRUE(storage.TryGetFieldValue("Score", score));
EXPECT_TRUE(storage.TryGetFieldValue("DisplayName", displayName));
EXPECT_TRUE(storage.TryGetFieldValue("Offset2D", offset2D));
EXPECT_TRUE(storage.TryGetFieldValue("Velocity", velocity));
EXPECT_TRUE(storage.TryGetFieldValue("Tint", tint));
EXPECT_TRUE(storage.TryGetFieldValue("Target", target));
EXPECT_FLOAT_EQ(speed, 3.5f);
EXPECT_DOUBLE_EQ(accuracy, 0.875);
EXPECT_TRUE(isAlive);
EXPECT_EQ(health, 125);
EXPECT_EQ(score, 9001u);
EXPECT_EQ(displayName, "Player One");
EXPECT_EQ(offset2D, Vector2(1.0f, 2.0f));
EXPECT_EQ(velocity, Vector3(3.0f, 4.0f, 5.0f));
EXPECT_EQ(tint, Vector4(0.1f, 0.2f, 0.3f, 1.0f));
EXPECT_EQ(target, GameObjectReference{42});
EXPECT_TRUE(storage.Remove("IsAlive"));
EXPECT_FALSE(storage.Contains("IsAlive"));
EXPECT_EQ(storage.GetFieldCount(), 9u);
}
TEST(ScriptFieldStorage_Test, SerializeRoundTripPreservesFieldValues) {
ScriptFieldStorage original;
ASSERT_TRUE(original.SetFieldValue("Message", std::string("Ready;Set=Go|100%\nLine2")));
ASSERT_TRUE(original.SetFieldValue("Scale", Vector3(2.0f, 3.0f, 4.0f)));
ASSERT_TRUE(original.SetFieldValue("Owner", GameObjectReference{778899}));
ASSERT_TRUE(original.SetFieldValue("Counter", int32_t(-17)));
const std::string serialized = original.SerializeToString();
ScriptFieldStorage restored;
restored.DeserializeFromString(serialized);
std::string message;
Vector3 scale;
GameObjectReference owner;
int32_t counter = 0;
EXPECT_TRUE(restored.TryGetFieldValue("Message", message));
EXPECT_TRUE(restored.TryGetFieldValue("Scale", scale));
EXPECT_TRUE(restored.TryGetFieldValue("Owner", owner));
EXPECT_TRUE(restored.TryGetFieldValue("Counter", counter));
EXPECT_EQ(message, "Ready;Set=Go|100%\nLine2");
EXPECT_EQ(scale, Vector3(2.0f, 3.0f, 4.0f));
EXPECT_EQ(owner, GameObjectReference{778899});
EXPECT_EQ(counter, -17);
}
} // namespace