Files
XCEngine/NanoVDBLoader.cpp

118 lines
3.9 KiB
C++

#define NOMINMAX
#include "NanoVDBLoader.h"
#include <windows.h>
#include "BattleFireDirect.h"
#include <nanovdb/io/IO.h>
#include <nanovdb/GridHandle.h>
#include <nanovdb/HostBuffer.h>
#include <cstring>
#include <iostream>
bool LoadNanoVDB(const char* filePath, NanoVDBData& outData, ID3D12GraphicsCommandList* cmdList) {
try {
nanovdb::GridHandle<nanovdb::HostBuffer> gridHandle = nanovdb::io::readGrid(filePath);
const uint64_t byteSize = gridHandle.buffer().bufferSize();
const uint64_t elementCount = byteSize / sizeof(uint32_t);
void* bufferData = malloc(byteSize);
if (!bufferData) {
std::cerr << "Failed to allocate memory for NanoVDB" << std::endl;
return false;
}
memcpy(bufferData, gridHandle.buffer().data(), byteSize);
outData.cpuData = bufferData;
outData.byteSize = byteSize;
outData.elementCount = elementCount;
ID3D12Device* device = GetD3DDevice();
D3D12_HEAP_PROPERTIES heapProps = {};
heapProps.Type = D3D12_HEAP_TYPE_DEFAULT;
heapProps.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
heapProps.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
D3D12_RESOURCE_DESC resourceDesc = {};
resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
resourceDesc.Width = byteSize;
resourceDesc.Height = 1;
resourceDesc.DepthOrArraySize = 1;
resourceDesc.MipLevels = 1;
resourceDesc.Format = DXGI_FORMAT_UNKNOWN;
resourceDesc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
resourceDesc.SampleDesc.Count = 1;
HRESULT hr = device->CreateCommittedResource(
&heapProps,
D3D12_HEAP_FLAG_NONE,
&resourceDesc,
D3D12_RESOURCE_STATE_COPY_DEST,
nullptr,
IID_PPV_ARGS(&outData.gpuBuffer)
);
if (FAILED(hr)) {
std::cerr << "Failed to create GPU buffer for NanoVDB" << std::endl;
free(bufferData);
return false;
}
D3D12_HEAP_PROPERTIES uploadHeapProps = {};
uploadHeapProps.Type = D3D12_HEAP_TYPE_UPLOAD;
ID3D12Resource* uploadBuffer = nullptr;
hr = device->CreateCommittedResource(
&uploadHeapProps,
D3D12_HEAP_FLAG_NONE,
&resourceDesc,
D3D12_RESOURCE_STATE_GENERIC_READ,
nullptr,
IID_PPV_ARGS(&uploadBuffer)
);
if (SUCCEEDED(hr)) {
void* mappedData = nullptr;
D3D12_RANGE readRange = {0, 0};
uploadBuffer->Map(0, &readRange, &mappedData);
memcpy(mappedData, bufferData, byteSize);
uploadBuffer->Unmap(0, nullptr);
cmdList->CopyBufferRegion(outData.gpuBuffer, 0, uploadBuffer, 0, byteSize);
D3D12_RESOURCE_BARRIER barrier = {};
barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
barrier.Transition.pResource = outData.gpuBuffer;
barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_COPY_DEST;
barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_GENERIC_READ;
cmdList->ResourceBarrier(1, &barrier);
uploadBuffer->Release();
}
std::cout << "[NanoVDB] Loaded: " << byteSize << " bytes, " << elementCount << " elements" << std::endl;
std::cout.flush();
return true;
}
catch (const std::exception& e) {
std::cerr << "[NanoVDB] Error: " << e.what() << std::endl;
std::cerr.flush();
return false;
}
}
void FreeNanoVDB(NanoVDBData& data) {
if (data.gpuBuffer) {
data.gpuBuffer->Release();
data.gpuBuffer = nullptr;
}
if (data.cpuData) {
free(data.cpuData);
data.cpuData = nullptr;
}
data.byteSize = 0;
data.elementCount = 0;
}