Files
XCEngine/editor/app/Features/Game/GameViewportFeature.h

28 lines
692 B
C++

#pragma once
#include "Game/GameViewportController.h"
#include <XCEditor/Workspace/UIEditorWorkspaceCompose.h>
#include <XCEngine/UI/DrawData.h>
namespace XCEngine::UI::Editor::App {
class EditorCommandFocusService;
class GameViewportFeature {
public:
void Shutdown();
void ResetInteractionState();
void SetCommandFocusService(EditorCommandFocusService* commandFocusService);
void Update(
const UIEditorWorkspaceComposeState& composeState,
const UIEditorWorkspaceComposeFrame& composeFrame);
void Append(::XCEngine::UI::UIDrawList& drawList) const;
private:
GameViewportController m_controller = {};
};
} // namespace XCEngine::UI::Editor::App