964 B
964 B
D3D12CommandList::CopyTexture
void CopyTexture(ID3D12Resource* dst, const D3D12_TEXTURE_COPY_LOCATION& dstLocation, ID3D12Resource* src, const D3D12_TEXTURE_COPY_LOCATION& srcLocation);
复制纹理。
参数:
dst- 目标纹理dstLocation- 目标位置src- 源纹理srcLocation- 源位置
复杂度: O(n),n 为复制数据量
示例:
D3D12_TEXTURE_COPY_LOCATION dstLoc = {};
dstLoc.pResource = dstTexture;
dstLoc.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
dstLoc.SubresourceIndex = 0;
D3D12_TEXTURE_COPY_LOCATION srcLoc = {};
srcLoc.pResource = srcTexture;
srcLoc.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
srcLoc.SubresourceIndex = 0;
cmdList.CopyTexture(dst, dstLoc, src, srcLoc);
相关文档
- D3D12CommandList 总览 - 返回类总览
- CopyResource - 复制整个资源
- CopyBuffer - 复制缓冲区数据