Files
XCEngine/engine/include/XCEngine/UI/Input/UIShortcutRegistry.h

68 lines
1.4 KiB
C++

#pragma once
#include "UIInputPath.h"
#include <XCEngine/UI/Types.h>
#include <cstdint>
#include <string>
#include <vector>
namespace XCEngine {
namespace UI {
enum class UIShortcutScope : std::uint8_t {
Global = 0,
Window,
Panel,
Widget
};
struct UIShortcutChord {
std::int32_t keyCode = 0;
UIInputModifiers modifiers = {};
bool allowRepeat = false;
};
struct UIShortcutBinding {
std::uint64_t bindingId = 0;
UIShortcutScope scope = UIShortcutScope::Global;
UIElementId ownerId = 0;
UIInputEventType triggerEventType = UIInputEventType::KeyDown;
UIShortcutChord chord = {};
std::string commandId = {};
};
struct UIShortcutContext {
UIInputPath focusedPath = {};
UIInputPath activePath = {};
UIInputPath hoveredPath = {};
};
struct UIShortcutMatch {
bool matched = false;
UIShortcutBinding binding = {};
};
class UIShortcutRegistry {
public:
std::uint64_t RegisterBinding(const UIShortcutBinding& binding);
bool UnregisterBinding(std::uint64_t bindingId);
void Clear();
const std::vector<UIShortcutBinding>& GetBindings() const {
return m_bindings;
}
UIShortcutMatch Match(
const UIInputEvent& event,
const UIShortcutContext& context) const;
private:
std::vector<UIShortcutBinding> m_bindings = {};
std::uint64_t m_nextBindingId = 1;
};
} // namespace UI
} // namespace XCEngine