Files
XCEngine/engine/include/XCEngine/Input/InputEvent.h
ssdfasd d575532966 docs: update TEST_SPEC.md and README.md to reflect new directory structure
- TEST_SPEC.md: Updated test directory structure to reflect Core/Asset,
  Core/IO, and Resources/<Type> subdirectories
- TEST_SPEC.md: Updated module names and test counts (852 total)
- TEST_SPEC.md: Updated build commands for new Resources subdirectories
- README.md: Updated engine structure with Core/Asset/ and Core/IO/
- README.md: Updated Resources section with layered architecture
- README.md: Updated test coverage table with accurate counts
2026-03-24 16:14:05 +08:00

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#pragma once
#include "InputTypes.h"
#include <XCEngine/Core/Math/Vector2.h>
#include <XCEngine/Core/Containers/String.h>
namespace XCEngine {
namespace Input {
struct KeyEvent {
KeyCode keyCode;
bool alt;
bool ctrl;
bool shift;
bool meta;
enum Type { Down, Up, Repeat } type;
};
struct MouseButtonEvent {
MouseButton button;
Math::Vector2 position;
enum Type { Pressed, Released } type;
};
struct MouseMoveEvent {
Math::Vector2 position;
Math::Vector2 delta;
};
struct MouseWheelEvent {
Math::Vector2 position;
float delta;
};
struct TextInputEvent {
char character;
Containers::String text;
};
struct TouchState {
int touchId;
Math::Vector2 position;
Math::Vector2 deltaPosition;
float deltaTime;
int tapCount;
enum Phase { Began, Moved, Stationary, Ended, Canceled } phase;
};
} // namespace Input
} // namespace XCEngine