Files
XCEngine/engine/include/XCEngine/RHI/OpenGL/OpenGLTexture.h

113 lines
3.3 KiB
C++

#pragma once
#include <string>
#include <vector>
#include "../RHITexture.h"
namespace XCEngine {
namespace RHI {
enum class OpenGLTextureType {
Texture1D,
Texture2D,
Texture2DArray,
Texture3D,
TextureCube,
TextureCubeArray
};
enum class OpenGLFormat {
R8,
RG8,
RG32F,
RGBA8,
RGBA16F,
RGBA32F,
Depth24Stencil8,
Depth32F,
CompressedDXT1,
CompressedDXT5,
RGBA8_SRGB
};
enum class OpenGLInternalFormat {
R8 = 1,
RG8 = 2,
RG32F = 13,
RGBA8 = 4,
RGBA16F = 11,
RGBA32F = 16,
Depth24Stencil8 = 38,
Depth32F = 31,
CompressedDXT1 = 21,
CompressedDXT5 = 22,
RGBA8_SRGB = 39
};
class OpenGLTexture : public RHITexture {
public:
OpenGLTexture();
~OpenGLTexture() override;
bool Initialize(OpenGLTextureType type, int width, int height, int depth, int mipLevels, OpenGLFormat format, const void* data = nullptr);
bool Initialize2D(int width, int height, int channels, const void* data, bool generateMipmap = true);
bool InitializeCubeMap(int size, int mipLevels, OpenGLFormat format, const void* data = nullptr);
bool LoadFromFile(const char* path, bool flipVertical = false);
void Shutdown() override;
void Bind(int slot = 0) const;
void Unbind() const;
void BindImage(int slot, bool read, bool write) const;
void GenerateMipmap();
void SetFiltering(int minFilter, int magFilter);
void SetWrapping(int wrapS, int wrapT, int wrapR = -1);
unsigned int GetID() const { return m_texture; }
OpenGLTextureType GetOpenGLType() const { return m_type; }
uint32_t GetWidth() const override { return static_cast<uint32_t>(m_width); }
uint32_t GetHeight() const override { return static_cast<uint32_t>(m_height); }
uint32_t GetDepth() const override { return static_cast<uint32_t>(m_depth); }
uint32_t GetMipLevels() const override { return static_cast<uint32_t>(m_mipLevels); }
TextureType GetTextureType() const override {
switch (m_type) {
case OpenGLTextureType::Texture1D: return TextureType::Texture1D;
case OpenGLTextureType::Texture2D: return TextureType::Texture2D;
case OpenGLTextureType::Texture2DArray: return TextureType::Texture2DArray;
case OpenGLTextureType::Texture3D: return TextureType::Texture3D;
case OpenGLTextureType::TextureCube: return TextureType::TextureCube;
case OpenGLTextureType::TextureCubeArray: return TextureType::TextureCubeArray;
default: return TextureType::Texture2D;
}
}
void* GetNativeHandle() override { return reinterpret_cast<void*>(static_cast<uintptr_t>(m_texture)); }
ResourceStates GetState() const override { return m_state; }
void SetState(ResourceStates state) override { m_state = state; }
const std::string& GetName() const override { return m_name; }
void SetName(const std::string& name) override { m_name = name; }
Format GetFormat() const override { return m_format; }
void SetFormat(Format format) { m_format = format; }
private:
unsigned int m_texture;
OpenGLTextureType m_type;
int m_width;
int m_height;
int m_depth;
int m_mipLevels;
int m_channels;
Format m_format = Format::Unknown;
std::string m_name;
ResourceStates m_state = ResourceStates::Common;
};
} // namespace RHI
} // namespace XCEngine