- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
296 B
296 B
SetActive
Set whether this scene is active.
Syntax
void SetActive(bool active);
Parameters
active- Whether to activate or deactivate the scene.
See Also
Examples
void Example(Scene* scene) {
scene->SetActive(false);
}