- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
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394 B
Load
Load a scene from a file.
Syntax
void Load(const std::string& filePath);
Parameters
filePath- The path to the scene file.
Remarks
Deserializes the scene from the specified file path, replacing the current scene contents.
See Also
Examples
void Example(Scene* scene) {
scene->Load("assets/scenes/my_scene.scene");
}