Engine modules: - Audio: remove AudioSource/Listener components (they belong in Components/), add IAudioEffect.h - Components: add AudioSourceComponent.h and AudioListenerComponent.h - Math: remove non-existent OBB.h - Resources: fix DependencyGraph.h -> ResourceDependencyGraph.h - Threading: add TaskSystemConfig.h - RHI: remove incorrect RHIDescriptor.h (already covered by RHIDescriptorPool.h) Backend fixes: - OpenGL: add OpenGLScreenshot.h - D3D12: fix file order (D3D12Enum.h before D3D12Types.h)
573 B
573 B
TextureImportSettings::SetGenerateNormalMap / GetGenerateNormalMap
void SetGenerateNormalMap(bool generate);
bool GetGenerateNormalMap() const;
设置或获取是否在导入时生成法线贴图。
参数:
generate- 是否生成法线贴图
返回: bool / void
线程安全: ✅
示例:
TextureImportSettings settings;
settings.SetGenerateNormalMap(true);
bool generate = settings.GetGenerateNormalMap(); // true
相关文档
- TextureImportSettings 总览 - 返回类总览