Files
XCEngine/editor/src/Managers/SelectionManager.h

82 lines
2.5 KiB
C++

#pragma once
#include <vector>
#include <algorithm>
#include <XCEngine/Core/Event.h>
#include <XCEngine/Components/GameObject.h>
namespace XCEngine {
namespace Editor {
class SelectionManager {
public:
static SelectionManager& Get() {
static SelectionManager instance;
return instance;
}
void SetSelectedEntity(::XCEngine::Components::GameObject* entity) {
if (m_selectedEntities.empty()) {
m_selectedEntities.push_back(entity);
} else {
m_selectedEntities[0] = entity;
m_selectedEntities.resize(1);
}
OnSelectionChanged.Invoke(entity ? entity->GetID() : 0);
}
void SetSelectedEntities(const std::vector<::XCEngine::Components::GameObject*>& entities) {
m_selectedEntities = entities;
if (!entities.empty()) {
OnSelectionChanged.Invoke(entities.back()->GetID());
} else {
OnSelectionChanged.Invoke(0);
}
}
void AddToSelection(::XCEngine::Components::GameObject* entity) {
if (entity && !IsSelected(entity)) {
m_selectedEntities.push_back(entity);
OnSelectionChanged.Invoke(entity->GetID());
}
}
void RemoveFromSelection(::XCEngine::Components::GameObject* entity) {
auto it = std::find(m_selectedEntities.begin(), m_selectedEntities.end(), entity);
if (it != m_selectedEntities.end()) {
m_selectedEntities.erase(it);
OnSelectionChanged.Invoke(entity ? entity->GetID() : 0);
}
}
void ClearSelection() {
m_selectedEntities.clear();
OnSelectionChanged.Invoke(0);
}
::XCEngine::Components::GameObject* GetSelectedEntity() const {
return m_selectedEntities.empty() ? nullptr : m_selectedEntities.back();
}
const std::vector<::XCEngine::Components::GameObject*>& GetSelectedEntities() const {
return m_selectedEntities;
}
bool HasSelection() const { return !m_selectedEntities.empty(); }
size_t GetSelectionCount() const { return m_selectedEntities.size(); }
bool IsSelected(::XCEngine::Components::GameObject* entity) const {
return std::find(m_selectedEntities.begin(), m_selectedEntities.end(), entity) != m_selectedEntities.end();
}
::XCEngine::Core::Event<uint64_t> OnSelectionChanged;
private:
SelectionManager() = default;
std::vector<::XCEngine::Components::GameObject*> m_selectedEntities;
};
}
}