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XCEngine/docs/api/rhi/d3d12/texture/initialize.md
2026-03-20 02:35:45 +08:00

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D3D12Texture::Initialize

函数签名

bool Initialize(ID3D12Device* device, const D3D12_RESOURCE_DESC& desc, D3D12_RESOURCE_STATES initialState = D3D12_RESOURCE_STATE_COMMON)

中文描述

分配并初始化一个 D3D12 纹理资源。

参数

参数 类型 描述
device ID3D12Device* D3D12 设备指针
desc const D3D12_RESOURCE_DESC& 纹理资源描述符
initialState D3D12_RESOURCE_STATES 初始资源状态(默认 D3D12_RESOURCE_STATE_COMMON

返回值

bool - 初始化是否成功

复杂度

O(n) - 取决于纹理大小

示例

D3D12_RESOURCE_DESC desc = {};
desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
desc.Width = 1920;
desc.Height = 1080;
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
desc.Flags = D3D12_RESOURCE_FLAG_NONE;

D3D12Texture texture;
if (texture.Initialize(device, desc)) {
    // 纹理初始化成功
}

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