Files
XCEngine/engine/src/Core/IO/ResourceFileSystem.cpp
ssdfasd 50c0ffdb9e refactor: reorganize Resources module into Core/Asset, Core/IO and Resources subdirectories
- Split core resource architecture into Core/Asset/ (IResource, ResourceManager, ResourceCache, etc.)
- Moved IO layer into Core/IO/ (IResourceLoader, ResourceFileSystem, etc.)
- Reorganized concrete resource types into Resources/{Texture,Mesh,Material,Shader,AudioClip}/
- Updated all include paths from relative to <XCEngine/...> format
- Fixed circular dependency in Material.h (removed unnecessary ResourceManager.h include)
- Fixed malformed include syntax in ResourceManager.h and AsyncLoader.h
- Fixed glad.h path issues in CMakeLists.txt
2026-03-24 14:46:17 +08:00

191 lines
5.3 KiB
C++

#include "Resources/ResourceFileSystem.h"
#include <algorithm>
#include <cstdio>
namespace XCEngine {
namespace Resources {
ResourceFileSystem::ResourceFileSystem() = default;
ResourceFileSystem::~ResourceFileSystem() {
Shutdown();
}
void ResourceFileSystem::Initialize(const Containers::String& rootPath) {
std::lock_guard lock(m_mutex);
m_rootPath = rootPath;
}
void ResourceFileSystem::Shutdown() {
std::lock_guard lock(m_mutex);
m_archives.Clear();
m_directories.Clear();
m_infoCache.Clear();
m_rootPath = "";
}
bool ResourceFileSystem::AddArchive(const Containers::String& archivePath) {
std::lock_guard lock(m_mutex);
// TODO: Implement archive loading
// For now, just store the path for later resolution
m_directories.PushBack(archivePath);
return true;
}
bool ResourceFileSystem::AddDirectory(const Containers::String& directoryPath) {
std::lock_guard lock(m_mutex);
m_directories.PushBack(directoryPath);
return true;
}
void ResourceFileSystem::RemoveArchive(const Containers::String& archivePath) {
std::lock_guard lock(m_mutex);
// Remove directories - rebuild without the matching one
Containers::Array<Containers::String> newDirs;
for (size_t i = 0; i < m_directories.Size(); ++i) {
if (m_directories[i] != archivePath) {
newDirs.PushBack(m_directories[i]);
}
}
m_directories = std::move(newDirs);
}
bool ResourceFileSystem::FindResource(const Containers::String& relativePath, Containers::String& outAbsolutePath) const {
std::lock_guard lock(m_mutex);
if (FindInDirectories(relativePath, outAbsolutePath)) {
return true;
}
if (FindInArchives(relativePath, outAbsolutePath)) {
return true;
}
return false;
}
Containers::Array<Core::uint8> ResourceFileSystem::ReadResource(const Containers::String& relativePath) const {
std::lock_guard lock(m_mutex);
Containers::String absolutePath;
if (!FindResource(relativePath, absolutePath)) {
return Containers::Array<Core::uint8>();
}
// Read file
FILE* file = std::fopen(absolutePath.CStr(), "rb");
if (!file) {
return Containers::Array<Core::uint8>();
}
std::fseek(file, 0, SEEK_END);
size_t size = std::ftell(file);
std::fseek(file, 0, SEEK_SET);
Containers::Array<Core::uint8> data;
data.Resize(size);
size_t readSize = std::fread(data.Data(), 1, size, file);
std::fclose(file);
if (readSize != size) {
return Containers::Array<Core::uint8>();
}
return data;
}
bool ResourceFileSystem::Exists(const Containers::String& relativePath) const {
Containers::String absolutePath;
return FindResource(relativePath, absolutePath);
}
bool ResourceFileSystem::GetResourceInfo(const Containers::String& relativePath, ResourceInfo& outInfo) const {
std::lock_guard lock(m_mutex);
// Check cache first
auto* cached = m_infoCache.Find(relativePath);
if (cached != nullptr) {
outInfo = *cached;
return true;
}
Containers::String absolutePath;
if (!FindResource(relativePath, absolutePath)) {
return false;
}
// Get file info
outInfo.path = relativePath;
outInfo.inArchive = false;
// TODO: Get actual file size and modification time
m_infoCache.Insert(relativePath, outInfo);
return true;
}
void ResourceFileSystem::EnumerateResources(const Containers::String& pattern, Containers::Array<ResourceInfo>& outResources) const {
std::lock_guard lock(m_mutex);
outResources.Clear();
// TODO: Implement pattern matching
}
ResourceFileSystem& ResourceFileSystem::Get() {
static ResourceFileSystem instance;
return instance;
}
IArchive* ResourceFileSystem::FindArchive(const Containers::String& relativePath) const {
for (size_t i = 0; i < m_archives.Size(); ++i) {
if (m_archives[i]->Exists(relativePath)) {
return m_archives[i].get();
}
}
return nullptr;
}
bool ResourceFileSystem::FindInDirectories(const Containers::String& relativePath, Containers::String& outAbsolutePath) const {
// Try root directory first
if (m_rootPath.Length() > 0) {
outAbsolutePath = m_rootPath;
if (!outAbsolutePath.EndsWith("/") && !outAbsolutePath.EndsWith("\\")) {
outAbsolutePath += "/";
}
outAbsolutePath += relativePath;
// Simple check - in real implementation, use OS APIs
// For now, just return the path
return true;
}
// Try each registered directory
for (size_t i = 0; i < m_directories.Size(); ++i) {
outAbsolutePath = m_directories[i];
if (!outAbsolutePath.EndsWith("/") && !outAbsolutePath.EndsWith("\\")) {
outAbsolutePath += "/";
}
outAbsolutePath += relativePath;
return true;
}
return false;
}
bool ResourceFileSystem::FindInArchives(const Containers::String& relativePath, Containers::String& outArchivePath) const {
// Check if resource is in any archive
IArchive* archive = FindArchive(relativePath);
if (archive != nullptr) {
outArchivePath = archive->IsValid() ? "archive://" + relativePath : "";
return archive->IsValid();
}
return false;
}
} // namespace Resources
} // namespace XCEngine