- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
688 B
688 B
TransformPoint
Transform a point from local space to world space.
Syntax
Math::Vector3 TransformPoint(const Math::Vector3& point) const;
Parameters
point- The local space point to transform.
Returns
Returns the transformed point in world space.
Remarks
Transforms a point from local space to world space using the transform's local-to-world matrix.
See Also
Examples
void Example(TransformComponent* transform) {
Math::Vector3 localPoint(1.0f, 0.0f, 0.0f);
Math::Vector3 worldPoint = transform->TransformPoint(localPoint);
}