- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
396 B
396 B
DetachChildren
Detach all child transforms.
Syntax
void DetachChildren();
Remarks
Removes all children from this transform. The children become root-level transforms (their parent is set to nullptr).
See Also
Examples
void Example(TransformComponent* transform) {
transform->DetachChildren();
}