- Add Component class documentation with lifecycle methods - Add GameObject class documentation with component system - Add TransformComponent documentation with transform methods - Add Scene class documentation with GameObject management - Add SceneManager singleton documentation with scene loading - Update components.md overview with all component classes - Update main.md navigation with Scene module
241 B
241 B
GameObject::SetActive
设置游戏对象的激活状态。
void SetActive(bool active);
参数:
active- true 激活,false 禁用