Files
XCEngine/engine/include/XCEngine/Resources/Resources.h

39 lines
1.4 KiB
C++

#pragma once
#include <XCEngine/Core/Asset/ResourceTypes.h>
#include <XCEngine/Core/Asset/ImportSettings.h>
#include <XCEngine/Core/Asset/IResource.h>
#include <XCEngine/Core/Asset/ResourceHandle.h>
#include <XCEngine/Core/Asset/ResourceManager.h>
#include <XCEngine/Core/IO/IResourceLoader.h>
#include <XCEngine/Core/Asset/ResourceCache.h>
#include <XCEngine/Core/Asset/AsyncLoader.h>
#include <XCEngine/Core/Asset/ResourceDependencyGraph.h>
#include <XCEngine/Resources/Texture/Texture.h>
#include <XCEngine/Resources/Texture/TextureLoader.h>
#include <XCEngine/Resources/Texture/TextureImportSettings.h>
#include <XCEngine/Resources/BuiltinResources.h>
#include <XCEngine/Resources/Mesh/Mesh.h>
#include <XCEngine/Resources/Mesh/MeshLoader.h>
#include <XCEngine/Resources/Mesh/MeshImportSettings.h>
#include <XCEngine/Resources/Material/Material.h>
#include <XCEngine/Resources/Material/MaterialLoader.h>
#include <XCEngine/Resources/Shader/Shader.h>
#include <XCEngine/Resources/Shader/ShaderLoader.h>
#include <XCEngine/Resources/AudioClip/AudioClip.h>
#include <XCEngine/Resources/AudioClip/AudioLoader.h>
#include <XCEngine/Core/IO/ResourceFileSystem.h>
#include <XCEngine/Core/IO/FileArchive.h>
#include <XCEngine/Core/IO/ResourcePackage.h>
#include <XCEngine/Core/IO/ResourcePath.h>
namespace XCEngine {
namespace Resources {
class BinaryResource;
} // namespace Resources
} // namespace XCEngine