39 lines
1.4 KiB
C++
39 lines
1.4 KiB
C++
#pragma once
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#include <XCEngine/Core/Asset/ResourceTypes.h>
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#include <XCEngine/Core/Asset/ImportSettings.h>
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#include <XCEngine/Core/Asset/IResource.h>
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#include <XCEngine/Core/Asset/ResourceHandle.h>
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#include <XCEngine/Core/Asset/ResourceManager.h>
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#include <XCEngine/Core/IO/IResourceLoader.h>
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#include <XCEngine/Core/Asset/ResourceCache.h>
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#include <XCEngine/Core/Asset/AsyncLoader.h>
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#include <XCEngine/Core/Asset/ResourceDependencyGraph.h>
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#include <XCEngine/Resources/Texture/Texture.h>
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#include <XCEngine/Resources/Texture/TextureLoader.h>
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#include <XCEngine/Resources/Texture/TextureImportSettings.h>
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#include <XCEngine/Resources/BuiltinResources.h>
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#include <XCEngine/Resources/Mesh/Mesh.h>
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#include <XCEngine/Resources/Mesh/MeshLoader.h>
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#include <XCEngine/Resources/Mesh/MeshImportSettings.h>
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#include <XCEngine/Resources/Material/Material.h>
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#include <XCEngine/Resources/Material/MaterialLoader.h>
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#include <XCEngine/Resources/Shader/Shader.h>
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#include <XCEngine/Resources/Shader/ShaderLoader.h>
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#include <XCEngine/Resources/AudioClip/AudioClip.h>
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#include <XCEngine/Resources/AudioClip/AudioLoader.h>
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#include <XCEngine/Core/IO/ResourceFileSystem.h>
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#include <XCEngine/Core/IO/FileArchive.h>
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#include <XCEngine/Core/IO/ResourcePackage.h>
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#include <XCEngine/Core/IO/ResourcePath.h>
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namespace XCEngine {
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namespace Resources {
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class BinaryResource;
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} // namespace Resources
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} // namespace XCEngine
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