Files
XCEngine/MVS/Music fluctuations/source/renderer/Renderer.h

17 lines
312 B
C++

#pragma once
#include"../gpu/Gpu.h"
#include"../global/Base.h"
#include"../global/Config.h"
#define FRACRECT(v) v%RECTEDGE
#define UNFRACRECT(v) RECTEDGE - v%RECTEDGE
#define INTRECT(v) v - v % RECTEDGE
class Renderer
{
public:
Renderer(GPU& p_gpu);
~Renderer();
void RenderUI();
private:
GPU& m_gpu;
};