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XCEngine/tests/Components/test_volume_renderer_component.cpp

172 lines
6.2 KiB
C++

#include <gtest/gtest.h>
#include <XCEngine/Components/GameObject.h>
#include <XCEngine/Components/VolumeRendererComponent.h>
#include <XCEngine/Core/Asset/IResource.h>
#include <XCEngine/Core/Asset/ResourceManager.h>
#include <XCEngine/Core/IO/IResourceLoader.h>
#include <XCEngine/Core/Math/Bounds.h>
#include <XCEngine/Resources/Material/Material.h>
#include <XCEngine/Resources/Volume/VolumeField.h>
#include <chrono>
#include <sstream>
#include <thread>
using namespace XCEngine::Components;
using namespace XCEngine::Math;
using namespace XCEngine::Resources;
namespace {
VolumeField* CreateTestVolumeField(const char* name, const char* path) {
auto* volumeField = new VolumeField();
IResource::ConstructParams params = {};
params.name = name;
params.path = path;
params.guid = ResourceGUID::Generate(path);
volumeField->Initialize(params);
const unsigned char payload[8] = { 1, 3, 5, 7, 9, 11, 13, 15 };
EXPECT_TRUE(volumeField->Create(
VolumeStorageKind::NanoVDB,
payload,
sizeof(payload),
Bounds(Vector3::Zero(), Vector3::One()),
Vector3(0.5f, 0.5f, 0.5f)));
return volumeField;
}
Material* CreateTestMaterial(const char* name, const char* path) {
auto* material = new Material();
IResource::ConstructParams params = {};
params.name = name;
params.path = path;
params.guid = ResourceGUID::Generate(path);
material->Initialize(params);
return material;
}
class FakeAsyncVolumeFieldLoader : public IResourceLoader {
public:
ResourceType GetResourceType() const override { return ResourceType::VolumeField; }
XCEngine::Containers::Array<XCEngine::Containers::String> GetSupportedExtensions() const override {
XCEngine::Containers::Array<XCEngine::Containers::String> extensions;
extensions.PushBack("nvdb");
return extensions;
}
bool CanLoad(const XCEngine::Containers::String& path) const override {
(void)path;
return true;
}
LoadResult Load(
const XCEngine::Containers::String& path,
const ImportSettings* settings = nullptr) override {
(void)settings;
return LoadResult(CreateTestVolumeField("AsyncVolume", path.CStr()));
}
ImportSettings* GetDefaultSettings() const override {
return nullptr;
}
};
bool PumpAsyncLoadsUntilIdle(
ResourceManager& manager,
std::chrono::milliseconds timeout = std::chrono::milliseconds(2000)) {
const auto deadline = std::chrono::steady_clock::now() + timeout;
while (manager.IsAsyncLoading() && std::chrono::steady_clock::now() < deadline) {
manager.UpdateAsyncLoads();
std::this_thread::sleep_for(std::chrono::milliseconds(5));
}
manager.UpdateAsyncLoads();
return !manager.IsAsyncLoading();
}
TEST(VolumeRendererComponent_Test, SetResourcesCachesHandlesPathsAndFlags) {
GameObject gameObject("VolumeHolder");
auto* component = gameObject.AddComponent<VolumeRendererComponent>();
VolumeField* volumeField = CreateTestVolumeField("Cloud", "Volumes/cloud.nvdb");
Material* material = CreateTestMaterial("VolumeMaterial", "Materials/volume.mat");
component->SetVolumeField(volumeField);
component->SetMaterial(material);
component->SetCastShadows(false);
component->SetReceiveShadows(false);
EXPECT_EQ(component->GetVolumeField(), volumeField);
EXPECT_EQ(component->GetVolumeFieldPath(), "Volumes/cloud.nvdb");
EXPECT_EQ(component->GetMaterial(), material);
EXPECT_EQ(component->GetMaterialPath(), "Materials/volume.mat");
EXPECT_FALSE(component->GetCastShadows());
EXPECT_FALSE(component->GetReceiveShadows());
component->ClearVolumeField();
component->ClearMaterial();
delete volumeField;
delete material;
}
TEST(VolumeRendererComponent_Test, SerializeAndDeserializePreservesVirtualPathsAndFlags) {
VolumeRendererComponent source;
source.SetVolumeFieldPath("test://volumes/cloud.nvdb");
source.SetMaterialPath("test://materials/volume.material");
source.SetCastShadows(false);
source.SetReceiveShadows(true);
std::stringstream stream;
source.Serialize(stream);
const std::string serialized = stream.str();
EXPECT_NE(serialized.find("volumePath=test://volumes/cloud.nvdb;"), std::string::npos);
EXPECT_NE(serialized.find("materialPath=test://materials/volume.material;"), std::string::npos);
EXPECT_NE(serialized.find("castShadows=0;"), std::string::npos);
EXPECT_NE(serialized.find("receiveShadows=1;"), std::string::npos);
VolumeRendererComponent target;
std::stringstream deserializeStream(serialized);
target.Deserialize(deserializeStream);
EXPECT_EQ(target.GetVolumeFieldPath(), "test://volumes/cloud.nvdb");
EXPECT_EQ(target.GetMaterialPath(), "test://materials/volume.material");
EXPECT_FALSE(target.GetCastShadows());
EXPECT_TRUE(target.GetReceiveShadows());
EXPECT_FALSE(target.GetVolumeFieldAssetRef().IsValid());
EXPECT_FALSE(target.GetMaterialAssetRef().IsValid());
}
TEST(VolumeRendererComponent_Test, DeferredSceneDeserializeLoadsVolumeFieldAsyncByPath) {
ResourceManager& manager = ResourceManager::Get();
manager.Initialize();
IResourceLoader* originalLoader = manager.GetLoader(ResourceType::VolumeField);
FakeAsyncVolumeFieldLoader fakeLoader;
manager.RegisterLoader(&fakeLoader);
VolumeRendererComponent target;
const auto pendingBeforeDeserialize = manager.GetAsyncPendingCount();
{
ResourceManager::ScopedDeferredSceneLoad deferredLoadScope;
EXPECT_TRUE(manager.IsDeferredSceneLoadEnabled());
std::stringstream stream(
"volumePath=test://volumes/async.nvdb;volumeRef=;materialRef=;castShadows=1;receiveShadows=1;");
target.Deserialize(stream);
}
EXPECT_EQ(target.GetVolumeFieldPath(), "test://volumes/async.nvdb");
EXPECT_EQ(target.GetVolumeField(), nullptr);
EXPECT_GT(manager.GetAsyncPendingCount(), pendingBeforeDeserialize);
ASSERT_TRUE(PumpAsyncLoadsUntilIdle(manager));
ASSERT_NE(target.GetVolumeField(), nullptr);
EXPECT_EQ(target.GetVolumeFieldPath(), "test://volumes/async.nvdb");
EXPECT_EQ(target.GetVolumeField()->GetStorageKind(), VolumeStorageKind::NanoVDB);
manager.RegisterLoader(originalLoader);
manager.Shutdown();
}
} // namespace