Files
XCEngine/tests/Components/test_gaussian_splat_renderer_component.cpp

183 lines
7.1 KiB
C++

#include <gtest/gtest.h>
#include <XCEngine/Components/GaussianSplatRendererComponent.h>
#include <XCEngine/Components/GameObject.h>
#include <XCEngine/Core/Asset/IResource.h>
#include <XCEngine/Core/Asset/ResourceManager.h>
#include <XCEngine/Core/IO/IResourceLoader.h>
#include <XCEngine/Resources/GaussianSplat/GaussianSplat.h>
#include <XCEngine/Resources/Material/Material.h>
#include <chrono>
#include <cstring>
#include <sstream>
#include <thread>
using namespace XCEngine::Components;
using namespace XCEngine::Resources;
namespace {
GaussianSplat* CreateTestGaussianSplat(const char* name, const char* path) {
auto* gaussianSplat = new GaussianSplat();
IResource::ConstructParams params = {};
params.name = name;
params.path = path;
params.guid = ResourceGUID::Generate(path);
gaussianSplat->Initialize(params);
GaussianSplatMetadata metadata = {};
metadata.splatCount = 1u;
XCEngine::Containers::Array<GaussianSplatSection> sections;
sections.Resize(1);
sections[0].type = GaussianSplatSectionType::Positions;
sections[0].format = GaussianSplatSectionFormat::VectorFloat32;
sections[0].dataOffset = 0u;
sections[0].dataSize = sizeof(GaussianSplatPositionRecord);
sections[0].elementCount = 1u;
sections[0].elementStride = sizeof(GaussianSplatPositionRecord);
XCEngine::Containers::Array<XCEngine::Core::uint8> payload;
payload.Resize(sizeof(GaussianSplatPositionRecord));
const GaussianSplatPositionRecord positionRecord = { XCEngine::Math::Vector3(1.0f, 2.0f, 3.0f) };
std::memcpy(payload.Data(), &positionRecord, sizeof(positionRecord));
EXPECT_TRUE(gaussianSplat->CreateOwned(metadata, std::move(sections), std::move(payload)));
return gaussianSplat;
}
Material* CreateTestMaterial(const char* name, const char* path) {
auto* material = new Material();
IResource::ConstructParams params = {};
params.name = name;
params.path = path;
params.guid = ResourceGUID::Generate(path);
material->Initialize(params);
return material;
}
class FakeAsyncGaussianSplatLoader final : public IResourceLoader {
public:
ResourceType GetResourceType() const override { return ResourceType::GaussianSplat; }
XCEngine::Containers::Array<XCEngine::Containers::String> GetSupportedExtensions() const override {
XCEngine::Containers::Array<XCEngine::Containers::String> extensions;
extensions.PushBack("ply");
extensions.PushBack("xcgsplat");
return extensions;
}
bool CanLoad(const XCEngine::Containers::String& path) const override {
(void)path;
return true;
}
LoadResult Load(
const XCEngine::Containers::String& path,
const ImportSettings* settings = nullptr) override {
(void)settings;
return LoadResult(CreateTestGaussianSplat("AsyncGaussianSplat", path.CStr()));
}
ImportSettings* GetDefaultSettings() const override {
return nullptr;
}
};
bool PumpAsyncLoadsUntilIdle(
ResourceManager& manager,
std::chrono::milliseconds timeout = std::chrono::milliseconds(2000)) {
const auto deadline = std::chrono::steady_clock::now() + timeout;
while (manager.IsAsyncLoading() && std::chrono::steady_clock::now() < deadline) {
manager.UpdateAsyncLoads();
std::this_thread::sleep_for(std::chrono::milliseconds(5));
}
manager.UpdateAsyncLoads();
return !manager.IsAsyncLoading();
}
TEST(GaussianSplatRendererComponent_Test, SetResourcesCachesHandlesPathsAndFlags) {
GameObject gameObject("GaussianSplatHolder");
auto* component = gameObject.AddComponent<GaussianSplatRendererComponent>();
GaussianSplat* gaussianSplat = CreateTestGaussianSplat("Room", "GaussianSplats/room.xcgsplat");
Material* material = CreateTestMaterial("GaussianSplatMaterial", "Materials/gaussian_splat.mat");
component->SetGaussianSplat(gaussianSplat);
component->SetMaterial(material);
component->SetCastShadows(false);
component->SetReceiveShadows(false);
EXPECT_EQ(component->GetGaussianSplat(), gaussianSplat);
EXPECT_EQ(component->GetGaussianSplatPath(), "GaussianSplats/room.xcgsplat");
EXPECT_EQ(component->GetMaterial(), material);
EXPECT_EQ(component->GetMaterialPath(), "Materials/gaussian_splat.mat");
EXPECT_FALSE(component->GetCastShadows());
EXPECT_FALSE(component->GetReceiveShadows());
component->ClearGaussianSplat();
component->ClearMaterial();
delete gaussianSplat;
delete material;
}
TEST(GaussianSplatRendererComponent_Test, SerializeAndDeserializePreservesVirtualPathsAndFlags) {
GaussianSplatRendererComponent source;
source.SetGaussianSplatPath("test://gaussian_splats/room.ply");
source.SetMaterialPath("test://materials/gaussian_splat.mat");
source.SetCastShadows(false);
source.SetReceiveShadows(true);
std::stringstream stream;
source.Serialize(stream);
const std::string serialized = stream.str();
EXPECT_NE(serialized.find("gaussianSplatPath=test://gaussian_splats/room.ply;"), std::string::npos);
EXPECT_NE(serialized.find("materialPath=test://materials/gaussian_splat.mat;"), std::string::npos);
EXPECT_NE(serialized.find("castShadows=0;"), std::string::npos);
EXPECT_NE(serialized.find("receiveShadows=1;"), std::string::npos);
GaussianSplatRendererComponent target;
std::stringstream deserializeStream(serialized);
target.Deserialize(deserializeStream);
EXPECT_EQ(target.GetGaussianSplatPath(), "test://gaussian_splats/room.ply");
EXPECT_EQ(target.GetMaterialPath(), "test://materials/gaussian_splat.mat");
EXPECT_FALSE(target.GetCastShadows());
EXPECT_TRUE(target.GetReceiveShadows());
EXPECT_FALSE(target.GetGaussianSplatAssetRef().IsValid());
EXPECT_FALSE(target.GetMaterialAssetRef().IsValid());
}
TEST(GaussianSplatRendererComponent_Test, DeferredSceneDeserializeLoadsGaussianSplatAsyncByPath) {
ResourceManager& manager = ResourceManager::Get();
manager.Initialize();
IResourceLoader* originalLoader = manager.GetLoader(ResourceType::GaussianSplat);
FakeAsyncGaussianSplatLoader fakeLoader;
manager.RegisterLoader(&fakeLoader);
GaussianSplatRendererComponent target;
const auto pendingBeforeDeserialize = manager.GetAsyncPendingCount();
{
ResourceManager::ScopedDeferredSceneLoad deferredLoadScope;
EXPECT_TRUE(manager.IsDeferredSceneLoadEnabled());
std::stringstream stream(
"gaussianSplatPath=test://gaussian_splats/async_room.ply;gaussianSplatRef=;materialRef=;castShadows=1;receiveShadows=1;");
target.Deserialize(stream);
}
EXPECT_EQ(target.GetGaussianSplatPath(), "test://gaussian_splats/async_room.ply");
EXPECT_EQ(target.GetGaussianSplat(), nullptr);
EXPECT_GT(manager.GetAsyncPendingCount(), pendingBeforeDeserialize);
ASSERT_TRUE(PumpAsyncLoadsUntilIdle(manager));
ASSERT_NE(target.GetGaussianSplat(), nullptr);
EXPECT_EQ(target.GetGaussianSplatPath(), "test://gaussian_splats/async_room.ply");
EXPECT_EQ(target.GetGaussianSplat()->GetSplatCount(), 1u);
manager.RegisterLoader(originalLoader);
manager.Shutdown();
}
} // namespace