50 lines
2.2 KiB
C++
50 lines
2.2 KiB
C++
// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
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#ifndef EXT_TET_SPLITTING_H
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#define EXT_TET_SPLITTING_H
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#include "ExtVec3.h"
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#include "foundation/PxArray.h"
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#include "foundation/PxHashMap.h"
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#include "GuTetrahedron.h"
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namespace physx
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{
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namespace Ext
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{
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using Edge = PxPair<PxI32, PxI32>;
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using Tetrahedron = Gu::TetrahedronT<PxI32>;
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//Splits all edges specified in edgesToSplit. The tets are modified in place. The poitns referenced by index in the key-value pari in
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//edgesToSplit must already pe present in the points array. This functions guarantees that the tetmesh will remain watertight.
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PX_C_EXPORT void PX_CALL_CONV split(PxArray<Tetrahedron>& tets, const PxArray<PxVec3d>& points, const PxHashMap<PxU64, PxI32>& edgesToSplit);
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}
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}
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#endif
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