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XCEngine/engine/third_party/physx/source/physxextensions/src/tet/ExtTetSplitting.h

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
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//
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// Copyright (c) 2008-2025 NVIDIA Corporation. All rights reserved.
#ifndef EXT_TET_SPLITTING_H
#define EXT_TET_SPLITTING_H
#include "ExtVec3.h"
#include "foundation/PxArray.h"
#include "foundation/PxHashMap.h"
#include "GuTetrahedron.h"
namespace physx
{
namespace Ext
{
using Edge = PxPair<PxI32, PxI32>;
using Tetrahedron = Gu::TetrahedronT<PxI32>;
//Splits all edges specified in edgesToSplit. The tets are modified in place. The poitns referenced by index in the key-value pari in
//edgesToSplit must already pe present in the points array. This functions guarantees that the tetmesh will remain watertight.
PX_C_EXPORT void PX_CALL_CONV split(PxArray<Tetrahedron>& tets, const PxArray<PxVec3d>& points, const PxHashMap<PxU64, PxI32>& edgesToSplit);
}
}
#endif