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XCEngine/docs/api/math/transform/inverse-transform-direction.md
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Transform::InverseTransformDirection

Vector3 InverseTransformDirection(const Vector3& direction) const;

将一个方向向量从世界空间逆变换到本地空间。计算结果为 rotation.Inverse() * direction / scale

此方法是 TransformDirection 的逆操作。

参数:

  • direction - 世界空间中的方向向量

返回: Vector3 - 本地空间中的逆变换后方向

线程安全: (无锁,非线程安全)

复杂度: O(1)

示例:

#include "XCEngine/Core/Math/Transform.h"
#include "XCEngine/Core/Math/Vector3.h"

using namespace XCEngine::Math;

void InverseTransformDirectionExample() {
    Transform transform;
    transform.position = Vector3(10.0f, 0.0f, 0.0f);
    transform.rotation = Quaternion::Identity();
    transform.scale = Vector3(2.0f, 2.0f, 2.0f);

    Vector3 worldDir(0.0f, 2.0f, 0.0f);
    Vector3 localDir = transform.InverseTransformDirection(worldDir);
}

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