Files
XCEngine/tests/RHI/D3D12/integration/CMakeLists.txt
ssdfasd 45fd25dce3 D3D12: Add triangle integration test with rainbow gradient
- Add triangle test with vertex buffer and custom pipeline state
- Add triangle.hlsl shader with position and color per vertex
- Fix cull mode (NONE) and disable depth test for correct rendering
- Register D3D12_Triangle_Integration CTest
- Add GT.ppm golden image
2026-03-20 19:05:22 +08:00

171 lines
4.8 KiB
CMake

cmake_minimum_required(VERSION 3.15)
project(D3D12_Integration)
set(ENGINE_ROOT_DIR ${CMAKE_SOURCE_DIR}/engine)
find_package(Python3 REQUIRED)
enable_testing()
# Minimal test - just verifies initialization and render loop
add_executable(D3D12_Minimal
WIN32
minimal/main.cpp
)
target_include_directories(D3D12_Minimal PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/minimal
${ENGINE_ROOT_DIR}/include
)
target_compile_definitions(D3D12_Minimal PRIVATE
UNICODE
_UNICODE
)
target_link_libraries(D3D12_Minimal PRIVATE
d3d12
dxgi
d3dcompiler
winmm
XCEngine
)
# Render model test - complete rendering with model, shader, texture
add_executable(D3D12_RenderModel
WIN32
render_model/main.cpp
)
target_include_directories(D3D12_RenderModel PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/render_model
${ENGINE_ROOT_DIR}/include
${ENGINE_ROOT_DIR}
)
target_compile_definitions(D3D12_RenderModel PRIVATE
UNICODE
_UNICODE
)
target_link_libraries(D3D12_RenderModel PRIVATE
d3d12
dxgi
d3dcompiler
winmm
XCEngine
)
# Copy Res folder to output directory for Minimal test
add_custom_command(TARGET D3D12_Minimal POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_CURRENT_SOURCE_DIR}/minimal/Res
$<TARGET_FILE_DIR:D3D12_Minimal>/Res
)
# Copy Res folder to output directory for RenderModel test
add_custom_command(TARGET D3D12_RenderModel POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_CURRENT_SOURCE_DIR}/render_model/Res
$<TARGET_FILE_DIR:D3D12_RenderModel>/Res
)
# Copy test scripts to output directory for Minimal test
add_custom_command(TARGET D3D12_Minimal POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_CURRENT_SOURCE_DIR}/run.bat
$<TARGET_FILE_DIR:D3D12_Minimal>/
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_CURRENT_SOURCE_DIR}/compare_ppm.py
$<TARGET_FILE_DIR:D3D12_Minimal>/
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_CURRENT_SOURCE_DIR}/run_integration_test.py
$<TARGET_FILE_DIR:D3D12_Minimal>/
)
# Copy test scripts to output directory for RenderModel test
add_custom_command(TARGET D3D12_RenderModel POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_CURRENT_SOURCE_DIR}/run.bat
$<TARGET_FILE_DIR:D3D12_RenderModel>/
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_CURRENT_SOURCE_DIR}/compare_ppm.py
$<TARGET_FILE_DIR:D3D12_RenderModel>/
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_CURRENT_SOURCE_DIR}/run_integration_test.py
$<TARGET_FILE_DIR:D3D12_RenderModel>/
)
# Triangle test - renders a rainbow gradient triangle
add_executable(D3D12_Triangle
WIN32
triangle/main.cpp
)
target_include_directories(D3D12_Triangle PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/triangle
${ENGINE_ROOT_DIR}/include
)
target_compile_definitions(D3D12_Triangle PRIVATE
UNICODE
_UNICODE
)
target_link_libraries(D3D12_Triangle PRIVATE
d3d12
dxgi
d3dcompiler
winmm
XCEngine
)
# Copy Res folder to output directory for Triangle test
add_custom_command(TARGET D3D12_Triangle POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_CURRENT_SOURCE_DIR}/triangle/Res
$<TARGET_FILE_DIR:D3D12_Triangle>/Res
)
# Copy test scripts to output directory for Triangle test
add_custom_command(TARGET D3D12_Triangle POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_CURRENT_SOURCE_DIR}/run.bat
$<TARGET_FILE_DIR:D3D12_Triangle>/
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_CURRENT_SOURCE_DIR}/compare_ppm.py
$<TARGET_FILE_DIR:D3D12_Triangle>/
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_CURRENT_SOURCE_DIR}/run_integration_test.py
$<TARGET_FILE_DIR:D3D12_Triangle>/
)
# Register integration tests with CTest
add_test(NAME D3D12_Minimal_Integration
COMMAND ${Python3_EXECUTABLE} $<TARGET_FILE_DIR:D3D12_Minimal>/run_integration_test.py
$<TARGET_FILE:D3D12_Minimal>
minimal.ppm
${CMAKE_CURRENT_SOURCE_DIR}/minimal/GT.ppm
5
WORKING_DIRECTORY $<TARGET_FILE_DIR:D3D12_Minimal>
)
add_test(NAME D3D12_RenderModel_Integration
COMMAND ${Python3_EXECUTABLE} $<TARGET_FILE_DIR:D3D12_RenderModel>/run_integration_test.py
$<TARGET_FILE:D3D12_RenderModel>
screenshot.ppm
${CMAKE_CURRENT_SOURCE_DIR}/render_model/GT.ppm
5
WORKING_DIRECTORY $<TARGET_FILE_DIR:D3D12_RenderModel>
)
add_test(NAME D3D12_Triangle_Integration
COMMAND ${Python3_EXECUTABLE} $<TARGET_FILE_DIR:D3D12_Triangle>/run_integration_test.py
$<TARGET_FILE:D3D12_Triangle>
triangle.ppm
${CMAKE_CURRENT_SOURCE_DIR}/triangle/GT.ppm
5
WORKING_DIRECTORY $<TARGET_FILE_DIR:D3D12_Triangle>
)