Files
XCEngine/engine/src/RHI/OpenGL/OpenGLSampler.cpp
ssdfasd f046e17ad6 feat(RHI): 实现 RHISampler 抽象基类
- 新增 RHISampler 抽象基类
- D3D12Sampler 继承 RHISampler
- OpenGLSampler 继承 RHISampler,使用 OpenGLSamplerDesc
- 文档更新 RHISampler 差异处理策略
2026-03-17 17:31:32 +08:00

70 lines
2.3 KiB
C++

#define GLFW_INCLUDE_NONE
#include "XCEngine/RHI/OpenGL/OpenGLSampler.h"
#include <glad/glad.h>
#include <GLFW/glfw3.h>
namespace XCEngine {
namespace RHI {
static unsigned int ToGLWrapMode(SamplerWrapMode mode) {
switch (mode) {
case SamplerWrapMode::Repeat: return GL_REPEAT;
case SamplerWrapMode::MirroredRepeat: return GL_MIRRORED_REPEAT;
case SamplerWrapMode::ClampToEdge: return GL_CLAMP_TO_EDGE;
case SamplerWrapMode::ClampToBorder: return GL_CLAMP_TO_BORDER;
default: return GL_REPEAT;
}
}
static unsigned int ToGLFilter(SamplerFilter filter) {
switch (filter) {
case SamplerFilter::Nearest: return GL_NEAREST;
case SamplerFilter::Linear: return GL_LINEAR;
case SamplerFilter::NearestMipmapNearest: return GL_NEAREST_MIPMAP_NEAREST;
case SamplerFilter::LinearMipmapNearest: return GL_LINEAR_MIPMAP_NEAREST;
case SamplerFilter::NearestMipmapLinear: return GL_NEAREST_MIPMAP_LINEAR;
case SamplerFilter::LinearMipmapLinear: return GL_LINEAR_MIPMAP_LINEAR;
default: return GL_LINEAR;
}
}
OpenGLSampler::OpenGLSampler() : m_sampler(0) {
}
OpenGLSampler::~OpenGLSampler() {
}
bool OpenGLSampler::Initialize(const OpenGLSamplerDesc& desc) {
m_desc = desc;
glGenSamplers(1, &m_sampler);
glSamplerParameteri(m_sampler, GL_TEXTURE_MIN_FILTER, ToGLFilter(desc.minFilter));
glSamplerParameteri(m_sampler, GL_TEXTURE_MAG_FILTER, ToGLFilter(desc.magFilter));
glSamplerParameteri(m_sampler, GL_TEXTURE_WRAP_S, ToGLWrapMode(desc.wrapS));
glSamplerParameteri(m_sampler, GL_TEXTURE_WRAP_T, ToGLWrapMode(desc.wrapT));
glSamplerParameteri(m_sampler, GL_TEXTURE_WRAP_R, ToGLWrapMode(desc.wrapR));
glSamplerParameterf(m_sampler, GL_TEXTURE_MIN_LOD, desc.minLod);
glSamplerParameterf(m_sampler, GL_TEXTURE_MAX_LOD, desc.maxLod);
glSamplerParameterf(m_sampler, GL_TEXTURE_MAX_ANISOTROPY, desc.maxAnisotropy);
return true;
}
void OpenGLSampler::Shutdown() {
if (m_sampler) {
glDeleteSamplers(1, &m_sampler);
m_sampler = 0;
}
}
void OpenGLSampler::Bind(unsigned int unit) {
glBindSampler(unit, m_sampler);
}
void OpenGLSampler::Unbind(unsigned int unit) {
glBindSampler(unit, 0);
}
} // namespace RHI
} // namespace XCEngine