Files
XCEngine/docs/api/resources/texture-import-settings/setcompressionquality.md
ssdfasd b414bc5326 refactor(docs): Fix broken links across multiple modules
Fixed broken references:
- texture-import-settings: Fix 16 files referencing wrong overview filename
- math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects)
- rhi/opengl/device: Fix 8 cross-references (opengl-* → */**)
- resources/mesh: Fix meshsection and vertexattribute links
- rhi/d3d12/sampler: Fix RHISampler reference path
- math/vector3: Fix projectonplane → project-on-plane
- rhi/opengl/command-list: Remove broken ClearFlag enum ref
- rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext)
- rhi/device: Fix device-info types reference

All 0 broken references remaining.
2026-03-26 02:41:00 +08:00

691 B
Raw Blame History

TextureImportSettings::SetCompressionQuality / GetCompressionQuality

void SetCompressionQuality(CompressionQuality quality);
CompressionQuality GetCompressionQuality() const;

设置或获取纹理压缩质量级别。

参数:

  • quality - 压缩质量(LowMediumHighUltra

返回: CompressionQuality / void

线程安全:

示例:

TextureImportSettings settings;
settings.SetCompressionQuality(CompressionQuality::High);
CompressionQuality quality = settings.GetCompressionQuality(); // CompressionQuality::High

相关文档