Fixed broken references: - texture-import-settings: Fix 16 files referencing wrong overview filename - math/rectint: Fix 9 method links (rectint-* → get*, contains, intersects) - rhi/opengl/device: Fix 8 cross-references (opengl-* → */**) - resources/mesh: Fix meshsection and vertexattribute links - rhi/d3d12/sampler: Fix RHISampler reference path - math/vector3: Fix projectonplane → project-on-plane - rhi/opengl/command-list: Remove broken ClearFlag enum ref - rhi/opengl/device: Create 2 new method docs (MakeContextCurrent, GetNativeContext) - rhi/device: Fix device-info types reference All 0 broken references remaining.
1002 B
1002 B
Transform::Inverse
Transform Inverse() const;
返回当前变换的逆变换。逆变换满足 transform * transform.Inverse() == Identity()。
计算方式:
- 旋转取反:先计算旋转的逆(四元数共轭)
- 缩放送原:取倒数
- 位置:将原点相对于当前点的偏移,经逆旋转和逆缩放后取反
参数: 无
返回: Transform - 当前变换的逆变换
线程安全: ❌(无锁,非线程安全)
复杂度: O(1)
示例:
#include "XCEngine/Core/Math/Transform.h"
#include "XCEngine/Core/Math/Vector3.h"
using namespace XCEngine::Math;
void InverseExample() {
Transform transform;
transform.position = Vector3(10.0f, 0.0f, 0.0f);
transform.rotation = Quaternion::Identity();
transform.scale = Vector3(2.0f, 2.0f, 2.0f);
Transform inverse = transform.Inverse();
Transform identity = transform * inverse;
}
相关文档
- Transform - 返回类总览