Files
XCEngine/editor/app/Windowing/Content/EditorWindowContentFactory.cpp

66 lines
2.4 KiB
C++

#include "Content/EditorWindowContentFactory.h"
#include "Content/EditorUtilityWindowContentController.h"
#include "Content/EditorWorkspaceWindowContentController.h"
#include <XCEditor/Windowing/System/EditorWindowSystem.h>
#include <utility>
namespace XCEngine::UI::Editor::App {
namespace {
class DefaultEditorWindowContentFactory final : public EditorWindowContentFactory {
public:
DefaultEditorWindowContentFactory(
EditorWindowSystem& windowSystem,
EditorWorkspaceShellRuntimeFactory workspaceShellRuntimeFactory,
EditorUtilityWindowPanelFactory utilityPanelFactory)
: m_windowSystem(windowSystem)
, m_workspaceShellRuntimeFactory(std::move(workspaceShellRuntimeFactory))
, m_utilityPanelFactory(std::move(utilityPanelFactory)) {}
std::unique_ptr<EditorWindowContentController> CreateWorkspaceContentController(
const UIEditorWindowWorkspaceState& windowState) const override {
std::unique_ptr<EditorWorkspaceShellRuntime> shellRuntime =
m_workspaceShellRuntimeFactory
? m_workspaceShellRuntimeFactory()
: nullptr;
return CreateEditorWorkspaceWindowContentController(
windowState,
m_windowSystem,
std::move(shellRuntime));
}
std::unique_ptr<EditorWindowContentController> CreateUtilityContentController(
const EditorUtilityWindowDescriptor& descriptor) const override {
std::unique_ptr<EditorUtilityWindowPanel> panel =
m_utilityPanelFactory
? m_utilityPanelFactory(descriptor.kind)
: nullptr;
return CreateEditorUtilityWindowContentController(
descriptor,
std::move(panel));
}
private:
EditorWindowSystem& m_windowSystem;
EditorWorkspaceShellRuntimeFactory m_workspaceShellRuntimeFactory = {};
EditorUtilityWindowPanelFactory m_utilityPanelFactory = {};
};
} // namespace
std::unique_ptr<EditorWindowContentFactory> CreateDefaultEditorWindowContentFactory(
EditorWindowSystem& windowSystem,
EditorWorkspaceShellRuntimeFactory workspaceShellRuntimeFactory,
EditorUtilityWindowPanelFactory utilityPanelFactory) {
return std::make_unique<DefaultEditorWindowContentFactory>(
windowSystem,
std::move(workspaceShellRuntimeFactory),
std::move(utilityPanelFactory));
}
} // namespace XCEngine::UI::Editor::App