Files
XCEngine/new_editor/app/Host/NativeRenderer.cpp

1153 lines
38 KiB
C++

#include "NativeRenderer.h"
#include <algorithm>
#include <array>
#include <cmath>
#include <filesystem>
#include <memory>
namespace XCEngine::UI::Editor::Host {
namespace {
constexpr float kBaseDpi = 96.0f;
constexpr float kDefaultFontSize = 16.0f;
std::string HrToString(const char* operation, HRESULT hr) {
char buffer[128] = {};
sprintf_s(buffer, "%s failed with hr=0x%08X.", operation, static_cast<unsigned int>(hr));
return buffer;
}
float ClampDpiScale(float dpiScale) {
return dpiScale > 0.0f ? dpiScale : 1.0f;
}
float ResolveFontSize(float fontSize) {
return fontSize > 0.0f ? fontSize : kDefaultFontSize;
}
float SnapToPixel(float value, float dpiScale) {
const float scale = ClampDpiScale(dpiScale);
return std::round(value * scale);
}
D2D1_RECT_F ToD2DRect(const ::XCEngine::UI::UIRect& rect, float dpiScale) {
const float left = SnapToPixel(rect.x, dpiScale);
const float top = SnapToPixel(rect.y, dpiScale);
const float right = SnapToPixel(rect.x + rect.width, dpiScale);
const float bottom = SnapToPixel(rect.y + rect.height, dpiScale);
return D2D1::RectF(left, top, right, bottom);
}
D2D1_POINT_2F ToD2DPoint(
const ::XCEngine::UI::UIPoint& point,
float dpiScale,
float pixelOffset = 0.0f) {
return D2D1::Point2F(
SnapToPixel(point.x, dpiScale) + pixelOffset,
SnapToPixel(point.y, dpiScale) + pixelOffset);
}
float ResolveStrokePixelOffset(float thickness) {
const float roundedThickness = std::round(thickness);
return std::fmod(roundedThickness, 2.0f) == 1.0f ? 0.5f : 0.0f;
}
D2D1_BITMAP_PROPERTIES1 BuildD2DBitmapProperties(
DXGI_FORMAT format,
D2D1_BITMAP_OPTIONS options,
D2D1_ALPHA_MODE alphaMode = D2D1_ALPHA_MODE_IGNORE) {
return D2D1::BitmapProperties1(
options,
D2D1::PixelFormat(format, alphaMode),
kBaseDpi,
kBaseDpi);
}
bool IsInteropTextureHandle(const ::XCEngine::UI::UITextureHandle& texture) {
return texture.kind == ::XCEngine::UI::UITextureHandleKind::ShaderResourceView &&
texture.resourceHandle != 0u;
}
bool CollectInteropTextureHandles(
const ::XCEngine::UI::UIDrawData& drawData,
std::vector<::XCEngine::UI::UITextureHandle>& outTextures) {
outTextures.clear();
std::unordered_set<std::uintptr_t> seenKeys = {};
for (const ::XCEngine::UI::UIDrawList& drawList : drawData.GetDrawLists()) {
for (const ::XCEngine::UI::UIDrawCommand& command : drawList.GetCommands()) {
if (!IsInteropTextureHandle(command.texture) ||
!seenKeys.insert(command.texture.resourceHandle).second) {
continue;
}
outTextures.push_back(command.texture);
}
}
return true;
}
} // namespace
bool NativeRenderer::Initialize(HWND hwnd) {
Shutdown();
if (hwnd == nullptr) {
m_lastRenderError = "Initialize rejected a null hwnd.";
return false;
}
m_hwnd = hwnd;
D2D1_FACTORY_OPTIONS factoryOptions = {};
#ifdef _DEBUG
factoryOptions.debugLevel = D2D1_DEBUG_LEVEL_INFORMATION;
#endif
HRESULT hr = D2D1CreateFactory(
D2D1_FACTORY_TYPE_SINGLE_THREADED,
__uuidof(ID2D1Factory1),
&factoryOptions,
reinterpret_cast<void**>(m_d2dFactory.ReleaseAndGetAddressOf()));
if (FAILED(hr)) {
m_lastRenderError = HrToString("D2D1CreateFactory", hr);
Shutdown();
return false;
}
hr = DWriteCreateFactory(
DWRITE_FACTORY_TYPE_SHARED,
__uuidof(IDWriteFactory),
reinterpret_cast<IUnknown**>(m_dwriteFactory.ReleaseAndGetAddressOf()));
if (FAILED(hr)) {
m_lastRenderError = HrToString("DWriteCreateFactory", hr);
Shutdown();
return false;
}
m_lastRenderError.clear();
return true;
}
void NativeRenderer::Shutdown() {
DetachWindowRenderer();
while (!m_liveTextures.empty()) {
auto it = m_liveTextures.begin();
delete *it;
m_liveTextures.erase(it);
}
m_textFormats.clear();
m_solidBrush.Reset();
m_renderTarget.Reset();
m_wicFactory.Reset();
m_dwriteFactory.Reset();
m_d2dFactory.Reset();
if (m_wicComInitialized) {
CoUninitialize();
m_wicComInitialized = false;
}
m_hwnd = nullptr;
}
void NativeRenderer::SetDpiScale(float dpiScale) {
m_dpiScale = ClampDpiScale(dpiScale);
if (m_renderTarget) {
m_renderTarget->SetDpi(kBaseDpi, kBaseDpi);
}
}
float NativeRenderer::GetDpiScale() const {
return m_dpiScale;
}
void NativeRenderer::Resize(UINT width, UINT height) {
if (!m_renderTarget || width == 0 || height == 0) {
return;
}
const HRESULT hr = m_renderTarget->Resize(D2D1::SizeU(width, height));
if (hr == D2DERR_RECREATE_TARGET) {
DiscardRenderTarget();
}
}
bool NativeRenderer::AttachWindowRenderer(D3D12WindowRenderer& windowRenderer) {
if (m_windowRenderer != &windowRenderer) {
ReleaseWindowRendererInterop();
m_windowRenderer = &windowRenderer;
}
if (!EnsureWindowRendererInterop()) {
return false;
}
// Keep a single real window presentation path. The hwnd render target is
// fallback-only and should not stay alive while D3D11On12 interop is healthy.
DiscardRenderTarget();
if (m_windowInterop.HasBackBufferTargets()) {
return true;
}
return m_windowInterop.RebuildBackBufferTargets();
}
void NativeRenderer::DetachWindowRenderer() {
ReleaseWindowRendererInterop();
m_windowRenderer = nullptr;
}
void NativeRenderer::ReleaseWindowRendererBackBufferTargets() {
m_windowInterop.ReleaseBackBufferTargets();
}
bool NativeRenderer::RebuildWindowRendererBackBufferTargets() {
if (!EnsureWindowRendererInterop()) {
return false;
}
DiscardRenderTarget();
ReleaseWindowRendererBackBufferTargets();
return m_windowInterop.RebuildBackBufferTargets();
}
bool NativeRenderer::HasAttachedWindowRenderer() const {
return m_windowInterop.HasAttachedWindowRenderer();
}
bool NativeRenderer::Render(const ::XCEngine::UI::UIDrawData& drawData) {
if (!EnsureRenderTarget()) {
if (m_lastRenderError.empty()) {
m_lastRenderError = "EnsureRenderTarget failed.";
}
return false;
}
const bool rendered = RenderToTarget(*m_renderTarget.Get(), *m_solidBrush.Get(), drawData);
const HRESULT hr = m_renderTarget->EndDraw();
if (hr == D2DERR_RECREATE_TARGET) {
m_lastRenderError = HrToString("ID2D1HwndRenderTarget::EndDraw", hr);
DiscardRenderTarget();
return false;
}
if (!rendered || FAILED(hr)) {
m_lastRenderError = HrToString("ID2D1HwndRenderTarget::EndDraw", hr);
return false;
}
m_lastRenderError.clear();
return true;
}
bool NativeRenderer::RenderToWindowRenderer(const ::XCEngine::UI::UIDrawData& drawData) {
if (!EnsureWindowRendererInterop()) {
if (m_lastRenderError.empty()) {
m_lastRenderError = "Window renderer interop is not available.";
}
return false;
}
if (!m_windowInterop.HasBackBufferTargets() &&
!m_windowInterop.RebuildBackBufferTargets()) {
if (m_lastRenderError.empty()) {
m_lastRenderError = "Window renderer back buffer interop targets are unavailable.";
}
return false;
}
ID3D11On12Device* d3d11On12Device = m_windowInterop.GetD3D11On12Device();
ID3D11DeviceContext* d3d11DeviceContext = m_windowInterop.GetD3D11DeviceContext();
ID2D1DeviceContext* d2dDeviceContext = m_windowInterop.GetD2DDeviceContext();
ID2D1SolidColorBrush* interopBrush = m_windowInterop.GetInteropBrush();
if (d3d11On12Device == nullptr ||
d3d11DeviceContext == nullptr ||
d2dDeviceContext == nullptr ||
interopBrush == nullptr) {
m_lastRenderError = "Window renderer interop resources are incomplete.";
return false;
}
const std::uint32_t backBufferIndex = m_windowInterop.GetCurrentBackBufferIndex();
if (m_windowInterop.GetWrappedBackBufferResource(backBufferIndex) == nullptr ||
m_windowInterop.GetBackBufferTargetBitmap(backBufferIndex) == nullptr) {
m_lastRenderError = "Back buffer interop target index is out of range.";
return false;
}
if (!m_windowRenderer->PreparePresentSurface()) {
m_lastRenderError = "Failed to prepare the D3D12 present surface: " +
m_windowRenderer->GetLastError();
return false;
}
if (!m_windowRenderer->SubmitFrame(false)) {
m_lastRenderError = "Failed to submit the D3D12 frame before UI composition.";
return false;
}
if (!m_windowInterop.PrepareSourceTextures(drawData)) {
ID3D11Resource* backBufferResource =
m_windowInterop.GetWrappedBackBufferResource(backBufferIndex);
if (backBufferResource != nullptr) {
d3d11On12Device->AcquireWrappedResources(&backBufferResource, 1u);
d3d11On12Device->ReleaseWrappedResources(&backBufferResource, 1u);
}
d3d11DeviceContext->Flush();
m_windowInterop.ClearSourceTextures();
const bool signaled = m_windowRenderer->SignalFrameCompletion();
ReleaseWindowRendererInterop();
if (!signaled) {
m_lastRenderError =
"Failed to signal D3D12 frame completion after interop preparation failed.";
}
return false;
}
std::vector<ID3D11Resource*> acquiredResources = {};
m_windowInterop.BuildAcquiredResources(backBufferIndex, acquiredResources);
if (acquiredResources.empty()) {
m_lastRenderError = "No wrapped interop resources were prepared for UI composition.";
return false;
}
d3d11On12Device->AcquireWrappedResources(
acquiredResources.data(),
static_cast<UINT>(acquiredResources.size()));
d2dDeviceContext->SetTarget(m_windowInterop.GetBackBufferTargetBitmap(backBufferIndex));
const bool rendered = RenderToTarget(*d2dDeviceContext, *interopBrush, drawData);
const HRESULT hr = d2dDeviceContext->EndDraw();
d3d11On12Device->ReleaseWrappedResources(
acquiredResources.data(),
static_cast<UINT>(acquiredResources.size()));
d3d11DeviceContext->Flush();
d2dDeviceContext->SetTarget(nullptr);
m_windowInterop.ClearSourceTextures();
if (!rendered || FAILED(hr)) {
m_lastRenderError = FAILED(hr)
? HrToString("ID2D1DeviceContext::EndDraw", hr)
: "RenderToTarget failed during D3D11On12 composition.";
const bool signaled = m_windowRenderer->SignalFrameCompletion();
ReleaseWindowRendererInterop();
if (!signaled) {
m_lastRenderError =
"Failed to signal D3D12 frame completion after UI composition failed.";
}
return false;
}
if (!m_windowRenderer->SignalFrameCompletion()) {
m_lastRenderError = "Failed to signal D3D12 frame completion after UI composition.";
ReleaseWindowRendererInterop();
return false;
}
if (!m_windowRenderer->PresentFrame()) {
m_lastRenderError = "Failed to present the D3D12 swap chain.";
ReleaseWindowRendererInterop();
return false;
}
m_lastRenderError.clear();
return true;
}
const std::string& NativeRenderer::GetLastRenderError() const {
return m_lastRenderError;
}
bool NativeRenderer::LoadTextureFromFile(
const std::filesystem::path& path,
::XCEngine::UI::UITextureHandle& outTexture,
std::string& outError) {
outError.clear();
ReleaseTexture(outTexture);
auto texture = std::make_unique<NativeTextureResource>();
if (!DecodeTextureFile(path, *texture, outError)) {
outTexture = {};
return false;
}
outTexture.nativeHandle = reinterpret_cast<std::uintptr_t>(texture.get());
outTexture.width = texture->width;
outTexture.height = texture->height;
outTexture.kind = ::XCEngine::UI::UITextureHandleKind::DescriptorHandle;
m_liveTextures.insert(texture.get());
texture.release();
return true;
}
void NativeRenderer::ReleaseTexture(::XCEngine::UI::UITextureHandle& texture) {
if (!texture.IsValid()) {
texture = {};
return;
}
auto* resource = reinterpret_cast<NativeTextureResource*>(texture.nativeHandle);
if (resource != nullptr) {
const auto found = m_liveTextures.find(resource);
if (found != m_liveTextures.end()) {
m_liveTextures.erase(found);
delete resource;
}
}
texture = {};
}
float NativeRenderer::MeasureTextWidth(
const ::XCEngine::UI::Editor::UIEditorTextMeasureRequest& request) const {
if (!m_dwriteFactory || request.text.empty()) {
return 0.0f;
}
const std::wstring text = Utf8ToWide(request.text);
if (text.empty()) {
return 0.0f;
}
const float dpiScale = ClampDpiScale(m_dpiScale);
const float scaledFontSize = ResolveFontSize(request.fontSize) * dpiScale;
IDWriteTextFormat* textFormat = GetTextFormat(scaledFontSize);
if (textFormat == nullptr) {
return 0.0f;
}
Microsoft::WRL::ComPtr<IDWriteTextLayout> textLayout;
HRESULT hr = m_dwriteFactory->CreateTextLayout(
text.c_str(),
static_cast<UINT32>(text.size()),
textFormat,
4096.0f,
scaledFontSize * 2.0f,
textLayout.ReleaseAndGetAddressOf());
if (FAILED(hr) || !textLayout) {
return 0.0f;
}
DWRITE_TEXT_METRICS textMetrics = {};
hr = textLayout->GetMetrics(&textMetrics);
if (FAILED(hr)) {
return 0.0f;
}
DWRITE_OVERHANG_METRICS overhangMetrics = {};
float width = textMetrics.widthIncludingTrailingWhitespace;
if (SUCCEEDED(textLayout->GetOverhangMetrics(&overhangMetrics))) {
width += (std::max)(overhangMetrics.left, 0.0f);
width += (std::max)(overhangMetrics.right, 0.0f);
}
return std::ceil(width) / dpiScale;
}
bool NativeRenderer::CaptureToPng(
const ::XCEngine::UI::UIDrawData& drawData,
UINT width,
UINT height,
const std::filesystem::path& outputPath,
std::string& outError) {
outError.clear();
if (width == 0 || height == 0) {
outError = "CaptureToPng rejected an empty render size.";
return false;
}
if (!m_d2dFactory || !m_dwriteFactory) {
outError = "CaptureToPng requires an initialized NativeRenderer.";
return false;
}
if (!EnsureWicFactory(outError)) {
return false;
}
std::error_code errorCode = {};
std::filesystem::create_directories(outputPath.parent_path(), errorCode);
if (errorCode) {
outError = "Failed to create screenshot directory: " + outputPath.parent_path().string();
return false;
}
Microsoft::WRL::ComPtr<IWICBitmap> bitmap;
HRESULT hr = m_wicFactory->CreateBitmap(
width,
height,
GUID_WICPixelFormat32bppPBGRA,
WICBitmapCacheOnLoad,
bitmap.ReleaseAndGetAddressOf());
if (FAILED(hr)) {
outError = HrToString("IWICImagingFactory::CreateBitmap", hr);
return false;
}
const D2D1_RENDER_TARGET_PROPERTIES renderTargetProperties = D2D1::RenderTargetProperties(
D2D1_RENDER_TARGET_TYPE_DEFAULT,
D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_PREMULTIPLIED),
kBaseDpi,
kBaseDpi);
Microsoft::WRL::ComPtr<ID2D1RenderTarget> offscreenRenderTarget;
hr = m_d2dFactory->CreateWicBitmapRenderTarget(
bitmap.Get(),
renderTargetProperties,
offscreenRenderTarget.ReleaseAndGetAddressOf());
if (FAILED(hr)) {
outError = HrToString("ID2D1Factory::CreateWicBitmapRenderTarget", hr);
return false;
}
Microsoft::WRL::ComPtr<ID2D1SolidColorBrush> offscreenBrush;
hr = offscreenRenderTarget->CreateSolidColorBrush(
D2D1::ColorF(1.0f, 1.0f, 1.0f, 1.0f),
offscreenBrush.ReleaseAndGetAddressOf());
if (FAILED(hr)) {
outError = HrToString("ID2D1RenderTarget::CreateSolidColorBrush", hr);
return false;
}
const bool rendered = RenderToTarget(*offscreenRenderTarget.Get(), *offscreenBrush.Get(), drawData);
hr = offscreenRenderTarget->EndDraw();
if (!rendered || FAILED(hr)) {
outError = HrToString("ID2D1RenderTarget::EndDraw", hr);
return false;
}
const std::wstring wideOutputPath = outputPath.wstring();
Microsoft::WRL::ComPtr<IWICStream> stream;
hr = m_wicFactory->CreateStream(stream.ReleaseAndGetAddressOf());
if (FAILED(hr)) {
outError = HrToString("IWICImagingFactory::CreateStream", hr);
return false;
}
hr = stream->InitializeFromFilename(wideOutputPath.c_str(), GENERIC_WRITE);
if (FAILED(hr)) {
outError = HrToString("IWICStream::InitializeFromFilename", hr);
return false;
}
Microsoft::WRL::ComPtr<IWICBitmapEncoder> encoder;
hr = m_wicFactory->CreateEncoder(GUID_ContainerFormatPng, nullptr, encoder.ReleaseAndGetAddressOf());
if (FAILED(hr)) {
outError = HrToString("IWICImagingFactory::CreateEncoder", hr);
return false;
}
hr = encoder->Initialize(stream.Get(), WICBitmapEncoderNoCache);
if (FAILED(hr)) {
outError = HrToString("IWICBitmapEncoder::Initialize", hr);
return false;
}
Microsoft::WRL::ComPtr<IWICBitmapFrameEncode> frame;
Microsoft::WRL::ComPtr<IPropertyBag2> propertyBag;
hr = encoder->CreateNewFrame(frame.ReleaseAndGetAddressOf(), propertyBag.ReleaseAndGetAddressOf());
if (FAILED(hr)) {
outError = HrToString("IWICBitmapEncoder::CreateNewFrame", hr);
return false;
}
hr = frame->Initialize(propertyBag.Get());
if (FAILED(hr)) {
outError = HrToString("IWICBitmapFrameEncode::Initialize", hr);
return false;
}
hr = frame->SetSize(width, height);
if (FAILED(hr)) {
outError = HrToString("IWICBitmapFrameEncode::SetSize", hr);
return false;
}
WICPixelFormatGUID pixelFormat = GUID_WICPixelFormat32bppPBGRA;
hr = frame->SetPixelFormat(&pixelFormat);
if (FAILED(hr)) {
outError = HrToString("IWICBitmapFrameEncode::SetPixelFormat", hr);
return false;
}
hr = frame->WriteSource(bitmap.Get(), nullptr);
if (FAILED(hr)) {
outError = HrToString("IWICBitmapFrameEncode::WriteSource", hr);
return false;
}
hr = frame->Commit();
if (FAILED(hr)) {
outError = HrToString("IWICBitmapFrameEncode::Commit", hr);
return false;
}
hr = encoder->Commit();
if (FAILED(hr)) {
outError = HrToString("IWICBitmapEncoder::Commit", hr);
return false;
}
return true;
}
bool NativeRenderer::EnsureWindowRendererInterop() {
if (m_windowRenderer == nullptr) {
m_lastRenderError = "EnsureWindowRendererInterop requires an attached D3D12 window renderer.";
return false;
}
if (m_d2dFactory == nullptr || m_dwriteFactory == nullptr) {
m_lastRenderError = "EnsureWindowRendererInterop requires initialized D2D and DWrite factories.";
return false;
}
const bool attached = m_windowInterop.Attach(*m_windowRenderer, *m_d2dFactory.Get());
if (!attached) {
m_lastRenderError = m_windowInterop.GetLastError();
} else {
m_lastRenderError.clear();
}
return attached;
}
void NativeRenderer::ReleaseWindowRendererInterop() {
m_windowInterop.Detach();
}
bool NativeRenderer::EnsureRenderTarget() {
if (!m_hwnd || !m_d2dFactory || !m_dwriteFactory) {
m_lastRenderError = "EnsureRenderTarget requires hwnd, D2D factory, and DWrite factory.";
return false;
}
return CreateDeviceResources();
}
bool NativeRenderer::EnsureWicFactory(std::string& outError) {
outError.clear();
if (m_wicFactory) {
return true;
}
const HRESULT initHr = CoInitializeEx(nullptr, COINIT_MULTITHREADED);
if (FAILED(initHr) && initHr != RPC_E_CHANGED_MODE) {
outError = HrToString("CoInitializeEx", initHr);
return false;
}
if (SUCCEEDED(initHr)) {
m_wicComInitialized = true;
}
const HRESULT factoryHr = CoCreateInstance(
CLSID_WICImagingFactory,
nullptr,
CLSCTX_INPROC_SERVER,
IID_PPV_ARGS(m_wicFactory.ReleaseAndGetAddressOf()));
if (FAILED(factoryHr)) {
outError = HrToString("CoCreateInstance(CLSID_WICImagingFactory)", factoryHr);
return false;
}
return true;
}
void NativeRenderer::DiscardRenderTarget() {
InvalidateCachedTextureBitmaps(m_renderTarget.Get());
m_solidBrush.Reset();
m_renderTarget.Reset();
}
bool NativeRenderer::CreateDeviceResources() {
if (m_renderTarget) {
return true;
}
RECT clientRect = {};
GetClientRect(m_hwnd, &clientRect);
const UINT width = static_cast<UINT>((std::max)(clientRect.right - clientRect.left, 1L));
const UINT height = static_cast<UINT>((std::max)(clientRect.bottom - clientRect.top, 1L));
const D2D1_RENDER_TARGET_PROPERTIES renderTargetProps = D2D1::RenderTargetProperties(
D2D1_RENDER_TARGET_TYPE_DEFAULT,
D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_PREMULTIPLIED),
kBaseDpi,
kBaseDpi);
const D2D1_HWND_RENDER_TARGET_PROPERTIES hwndProps = D2D1::HwndRenderTargetProperties(
m_hwnd,
D2D1::SizeU(width, height));
const HRESULT renderTargetHr = m_d2dFactory->CreateHwndRenderTarget(
renderTargetProps,
hwndProps,
m_renderTarget.ReleaseAndGetAddressOf());
if (FAILED(renderTargetHr)) {
m_lastRenderError = HrToString("ID2D1Factory::CreateHwndRenderTarget", renderTargetHr);
return false;
}
const HRESULT brushHr = m_renderTarget->CreateSolidColorBrush(
D2D1::ColorF(1.0f, 1.0f, 1.0f, 1.0f),
m_solidBrush.ReleaseAndGetAddressOf());
if (FAILED(brushHr)) {
m_lastRenderError = HrToString("ID2D1HwndRenderTarget::CreateSolidColorBrush", brushHr);
DiscardRenderTarget();
return false;
}
m_renderTarget->SetDpi(kBaseDpi, kBaseDpi);
m_renderTarget->SetTextAntialiasMode(D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE);
m_lastRenderError.clear();
return true;
}
void NativeRenderer::InvalidateCachedTextureBitmaps(const ID2D1RenderTarget* renderTarget) {
for (NativeTextureResource* texture : m_liveTextures) {
if (texture == nullptr) {
continue;
}
if (renderTarget == nullptr || texture->cachedTarget == renderTarget) {
texture->cachedBitmap.Reset();
texture->cachedTarget = nullptr;
}
}
}
bool NativeRenderer::DecodeTextureFile(
const std::filesystem::path& path,
NativeTextureResource& outTexture,
std::string& outError) {
outError.clear();
if (!EnsureWicFactory(outError)) {
return false;
}
const std::wstring widePath = path.wstring();
Microsoft::WRL::ComPtr<IWICBitmapDecoder> decoder;
HRESULT hr = m_wicFactory->CreateDecoderFromFilename(
widePath.c_str(),
nullptr,
GENERIC_READ,
WICDecodeMetadataCacheOnLoad,
decoder.ReleaseAndGetAddressOf());
if (FAILED(hr) || !decoder) {
outError = HrToString("IWICImagingFactory::CreateDecoderFromFilename", hr);
return false;
}
Microsoft::WRL::ComPtr<IWICBitmapFrameDecode> frame;
hr = decoder->GetFrame(0u, frame.ReleaseAndGetAddressOf());
if (FAILED(hr) || !frame) {
outError = HrToString("IWICBitmapDecoder::GetFrame", hr);
return false;
}
Microsoft::WRL::ComPtr<IWICFormatConverter> converter;
hr = m_wicFactory->CreateFormatConverter(converter.ReleaseAndGetAddressOf());
if (FAILED(hr) || !converter) {
outError = HrToString("IWICImagingFactory::CreateFormatConverter", hr);
return false;
}
hr = converter->Initialize(
frame.Get(),
GUID_WICPixelFormat32bppPBGRA,
WICBitmapDitherTypeNone,
nullptr,
0.0f,
WICBitmapPaletteTypeCustom);
if (FAILED(hr)) {
outError = HrToString("IWICFormatConverter::Initialize", hr);
return false;
}
UINT width = 0u;
UINT height = 0u;
hr = converter->GetSize(&width, &height);
if (FAILED(hr) || width == 0u || height == 0u) {
outError = HrToString("IWICBitmapSource::GetSize", hr);
return false;
}
std::vector<std::uint8_t> pixels(
static_cast<std::size_t>(width) * static_cast<std::size_t>(height) * 4u);
hr = converter->CopyPixels(
nullptr,
width * 4u,
static_cast<UINT>(pixels.size()),
pixels.data());
if (FAILED(hr)) {
outError = HrToString("IWICBitmapSource::CopyPixels", hr);
return false;
}
outTexture.pixels = std::move(pixels);
outTexture.width = width;
outTexture.height = height;
outTexture.cachedBitmap.Reset();
outTexture.cachedTarget = nullptr;
return true;
}
bool NativeRenderer::ResolveTextureBitmap(
ID2D1RenderTarget& renderTarget,
NativeTextureResource& texture,
Microsoft::WRL::ComPtr<ID2D1Bitmap>& outBitmap) {
outBitmap.Reset();
if (texture.width == 0u || texture.height == 0u || texture.pixels.empty()) {
return false;
}
if (texture.cachedBitmap && texture.cachedTarget == &renderTarget) {
outBitmap = texture.cachedBitmap;
return true;
}
Microsoft::WRL::ComPtr<ID2D1Bitmap> bitmap;
const D2D1_BITMAP_PROPERTIES properties = D2D1::BitmapProperties(
D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_PREMULTIPLIED),
kBaseDpi,
kBaseDpi);
const HRESULT hr = renderTarget.CreateBitmap(
D2D1::SizeU(texture.width, texture.height),
texture.pixels.data(),
texture.width * 4u,
&properties,
bitmap.ReleaseAndGetAddressOf());
if (FAILED(hr) || !bitmap) {
return false;
}
if (&renderTarget == m_renderTarget.Get()) {
texture.cachedBitmap = bitmap;
texture.cachedTarget = &renderTarget;
}
outBitmap = std::move(bitmap);
return true;
}
bool NativeRenderer::ResolveInteropBitmap(
const ::XCEngine::UI::UITextureHandle& texture,
Microsoft::WRL::ComPtr<ID2D1Bitmap>& outBitmap) const {
return m_windowInterop.ResolveInteropBitmap(texture, outBitmap);
}
bool NativeRenderer::RenderToTarget(
ID2D1RenderTarget& renderTarget,
ID2D1SolidColorBrush& solidBrush,
const ::XCEngine::UI::UIDrawData& drawData) {
renderTarget.SetDpi(kBaseDpi, kBaseDpi);
renderTarget.SetTextAntialiasMode(D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE);
renderTarget.BeginDraw();
renderTarget.Clear(D2D1::ColorF(0.04f, 0.05f, 0.06f, 1.0f));
std::vector<D2D1_RECT_F> clipStack = {};
for (const ::XCEngine::UI::UIDrawList& drawList : drawData.GetDrawLists()) {
for (const ::XCEngine::UI::UIDrawCommand& command : drawList.GetCommands()) {
RenderCommand(renderTarget, solidBrush, command, clipStack);
}
}
while (!clipStack.empty()) {
renderTarget.PopAxisAlignedClip();
clipStack.pop_back();
}
return true;
}
void NativeRenderer::RenderCommand(
ID2D1RenderTarget& renderTarget,
ID2D1SolidColorBrush& solidBrush,
const ::XCEngine::UI::UIDrawCommand& command,
std::vector<D2D1_RECT_F>& clipStack) {
solidBrush.SetColor(ToD2DColor(command.color));
const float dpiScale = ClampDpiScale(m_dpiScale);
switch (command.type) {
case ::XCEngine::UI::UIDrawCommandType::FilledRect: {
const D2D1_RECT_F rect = ToD2DRect(command.rect, dpiScale);
const float rounding = command.rounding > 0.0f ? command.rounding * dpiScale : 0.0f;
if (command.rounding > 0.0f) {
renderTarget.FillRoundedRectangle(
D2D1::RoundedRect(rect, rounding, rounding),
&solidBrush);
} else {
renderTarget.FillRectangle(rect, &solidBrush);
}
break;
}
case ::XCEngine::UI::UIDrawCommandType::FilledRectLinearGradient: {
const D2D1_RECT_F rect = ToD2DRect(command.rect, dpiScale);
const float rounding = command.rounding > 0.0f ? command.rounding * dpiScale : 0.0f;
const D2D1_GRADIENT_STOP stops[2] = {
D2D1::GradientStop(0.0f, ToD2DColor(command.color)),
D2D1::GradientStop(1.0f, ToD2DColor(command.secondaryColor))
};
Microsoft::WRL::ComPtr<ID2D1GradientStopCollection> stopCollection;
HRESULT hr = renderTarget.CreateGradientStopCollection(
stops,
2u,
stopCollection.ReleaseAndGetAddressOf());
if (FAILED(hr) || !stopCollection) {
break;
}
const D2D1_POINT_2F startPoint =
command.gradientDirection == ::XCEngine::UI::UILinearGradientDirection::Vertical
? D2D1::Point2F((rect.left + rect.right) * 0.5f, rect.top)
: D2D1::Point2F(rect.left, (rect.top + rect.bottom) * 0.5f);
const D2D1_POINT_2F endPoint =
command.gradientDirection == ::XCEngine::UI::UILinearGradientDirection::Vertical
? D2D1::Point2F((rect.left + rect.right) * 0.5f, rect.bottom)
: D2D1::Point2F(rect.right, (rect.top + rect.bottom) * 0.5f);
Microsoft::WRL::ComPtr<ID2D1LinearGradientBrush> gradientBrush;
hr = renderTarget.CreateLinearGradientBrush(
D2D1::LinearGradientBrushProperties(startPoint, endPoint),
stopCollection.Get(),
gradientBrush.ReleaseAndGetAddressOf());
if (FAILED(hr) || !gradientBrush) {
break;
}
if (command.rounding > 0.0f) {
renderTarget.FillRoundedRectangle(
D2D1::RoundedRect(rect, rounding, rounding),
gradientBrush.Get());
} else {
renderTarget.FillRectangle(rect, gradientBrush.Get());
}
break;
}
case ::XCEngine::UI::UIDrawCommandType::RectOutline: {
const D2D1_RECT_F rect = ToD2DRect(command.rect, dpiScale);
const float thickness = (command.thickness > 0.0f ? command.thickness : 1.0f) * dpiScale;
const float rounding = command.rounding > 0.0f ? command.rounding * dpiScale : 0.0f;
if (command.rounding > 0.0f) {
renderTarget.DrawRoundedRectangle(
D2D1::RoundedRect(rect, rounding, rounding),
&solidBrush,
thickness);
} else {
renderTarget.DrawRectangle(rect, &solidBrush, thickness);
}
break;
}
case ::XCEngine::UI::UIDrawCommandType::Line: {
const float thickness = (command.thickness > 0.0f ? command.thickness : 1.0f) * dpiScale;
const float pixelOffset = ResolveStrokePixelOffset(thickness);
const D2D1_POINT_2F start = ToD2DPoint(command.position, dpiScale, pixelOffset);
const D2D1_POINT_2F end = ToD2DPoint(command.uvMin, dpiScale, pixelOffset);
renderTarget.DrawLine(start, end, &solidBrush, thickness);
break;
}
case ::XCEngine::UI::UIDrawCommandType::FilledTriangle: {
Microsoft::WRL::ComPtr<ID2D1PathGeometry> geometry;
HRESULT hr = m_d2dFactory->CreatePathGeometry(geometry.ReleaseAndGetAddressOf());
if (FAILED(hr) || !geometry) {
break;
}
Microsoft::WRL::ComPtr<ID2D1GeometrySink> sink;
hr = geometry->Open(sink.ReleaseAndGetAddressOf());
if (FAILED(hr) || !sink) {
break;
}
const D2D1_POINT_2F a = ToD2DPoint(command.position, dpiScale);
const D2D1_POINT_2F b = ToD2DPoint(command.uvMin, dpiScale);
const D2D1_POINT_2F c = ToD2DPoint(command.uvMax, dpiScale);
const D2D1_POINT_2F points[2] = { b, c };
sink->BeginFigure(a, D2D1_FIGURE_BEGIN_FILLED);
sink->AddLines(points, 2u);
sink->EndFigure(D2D1_FIGURE_END_CLOSED);
hr = sink->Close();
if (FAILED(hr)) {
break;
}
renderTarget.FillGeometry(geometry.Get(), &solidBrush);
break;
}
case ::XCEngine::UI::UIDrawCommandType::FilledCircle: {
const float radius = command.radius * dpiScale;
renderTarget.FillEllipse(
D2D1::Ellipse(ToD2DPoint(command.position, dpiScale), radius, radius),
&solidBrush);
break;
}
case ::XCEngine::UI::UIDrawCommandType::CircleOutline: {
const float radius = command.radius * dpiScale;
const float thickness = (command.thickness > 0.0f ? command.thickness : 1.0f) * dpiScale;
renderTarget.DrawEllipse(
D2D1::Ellipse(ToD2DPoint(command.position, dpiScale), radius, radius),
&solidBrush,
thickness);
break;
}
case ::XCEngine::UI::UIDrawCommandType::Text: {
if (command.text.empty()) {
break;
}
const float fontSize = ResolveFontSize(command.fontSize);
const float scaledFontSize = fontSize * dpiScale;
IDWriteTextFormat* textFormat = GetTextFormat(scaledFontSize);
if (textFormat == nullptr) {
break;
}
const std::wstring text = Utf8ToWide(command.text);
if (text.empty()) {
break;
}
const D2D1_SIZE_F targetSize = renderTarget.GetSize();
const float originX = SnapToPixel(command.position.x, dpiScale);
const float originY = SnapToPixel(command.position.y, dpiScale);
const float lineHeight = std::ceil(scaledFontSize * 1.6f);
const D2D1_RECT_F layoutRect = D2D1::RectF(
originX,
originY,
targetSize.width,
originY + lineHeight);
renderTarget.DrawTextW(
text.c_str(),
static_cast<UINT32>(text.size()),
textFormat,
layoutRect,
&solidBrush,
D2D1_DRAW_TEXT_OPTIONS_CLIP,
DWRITE_MEASURING_MODE_GDI_NATURAL);
break;
}
case ::XCEngine::UI::UIDrawCommandType::Image: {
if (!command.texture.IsValid()) {
break;
}
Microsoft::WRL::ComPtr<ID2D1Bitmap> bitmap;
if (command.texture.kind == ::XCEngine::UI::UITextureHandleKind::ShaderResourceView) {
if (!ResolveInteropBitmap(command.texture, bitmap) || !bitmap) {
const D2D1_RECT_F rect = ToD2DRect(command.rect, dpiScale);
renderTarget.DrawRectangle(rect, &solidBrush, 1.0f);
break;
}
} else {
auto* texture = reinterpret_cast<NativeTextureResource*>(command.texture.nativeHandle);
if (texture == nullptr || m_liveTextures.find(texture) == m_liveTextures.end()) {
const D2D1_RECT_F rect = ToD2DRect(command.rect, dpiScale);
renderTarget.DrawRectangle(rect, &solidBrush, 1.0f);
break;
}
if (!ResolveTextureBitmap(renderTarget, *texture, bitmap) || !bitmap) {
break;
}
}
const D2D1_RECT_F rect = ToD2DRect(command.rect, dpiScale);
const float sourceWidth = static_cast<float>(command.texture.width);
const float sourceHeight = static_cast<float>(command.texture.height);
const float sourceLeft = sourceWidth * std::clamp(command.uvMin.x, 0.0f, 1.0f);
const float sourceTop = sourceHeight * std::clamp(command.uvMin.y, 0.0f, 1.0f);
const float sourceRight = sourceWidth * std::clamp(command.uvMax.x, 0.0f, 1.0f);
const float sourceBottom = sourceHeight * std::clamp(command.uvMax.y, 0.0f, 1.0f);
renderTarget.DrawBitmap(
bitmap.Get(),
rect,
std::clamp(command.color.a, 0.0f, 1.0f),
D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
D2D1::RectF(sourceLeft, sourceTop, sourceRight, sourceBottom));
break;
}
case ::XCEngine::UI::UIDrawCommandType::PushClipRect: {
const D2D1_RECT_F rect = ToD2DRect(command.rect, dpiScale);
renderTarget.PushAxisAlignedClip(rect, D2D1_ANTIALIAS_MODE_PER_PRIMITIVE);
clipStack.push_back(rect);
break;
}
case ::XCEngine::UI::UIDrawCommandType::PopClipRect: {
if (!clipStack.empty()) {
renderTarget.PopAxisAlignedClip();
clipStack.pop_back();
}
break;
}
default:
break;
}
}
IDWriteTextFormat* NativeRenderer::GetTextFormat(float fontSize) const {
if (!m_dwriteFactory) {
return nullptr;
}
const float resolvedFontSize = ResolveFontSize(fontSize);
const int key = static_cast<int>(std::lround(resolvedFontSize * 10.0f));
const auto found = m_textFormats.find(key);
if (found != m_textFormats.end()) {
return found->second.Get();
}
Microsoft::WRL::ComPtr<IDWriteTextFormat> textFormat;
const HRESULT hr = m_dwriteFactory->CreateTextFormat(
L"Segoe UI",
nullptr,
DWRITE_FONT_WEIGHT_REGULAR,
DWRITE_FONT_STYLE_NORMAL,
DWRITE_FONT_STRETCH_NORMAL,
resolvedFontSize,
L"",
textFormat.ReleaseAndGetAddressOf());
if (FAILED(hr)) {
return nullptr;
}
textFormat->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_LEADING);
textFormat->SetParagraphAlignment(DWRITE_PARAGRAPH_ALIGNMENT_NEAR);
textFormat->SetWordWrapping(DWRITE_WORD_WRAPPING_NO_WRAP);
IDWriteTextFormat* result = textFormat.Get();
m_textFormats.emplace(key, std::move(textFormat));
return result;
}
D2D1_COLOR_F NativeRenderer::ToD2DColor(const ::XCEngine::UI::UIColor& color) {
return D2D1::ColorF(color.r, color.g, color.b, color.a);
}
std::wstring NativeRenderer::Utf8ToWide(std::string_view text) {
if (text.empty()) {
return {};
}
const int sizeNeeded = MultiByteToWideChar(
CP_UTF8,
0,
text.data(),
static_cast<int>(text.size()),
nullptr,
0);
if (sizeNeeded <= 0) {
return {};
}
std::wstring wideText(static_cast<size_t>(sizeNeeded), L'\0');
MultiByteToWideChar(
CP_UTF8,
0,
text.data(),
static_cast<int>(text.size()),
wideText.data(),
sizeNeeded);
return wideText;
}
} // namespace XCEngine::UI::Editor::Host