Files
XCEngine/new_editor/app/Host/D3D12WindowSwapChainPresenter.cpp

372 lines
11 KiB
C++

#include "D3D12WindowSwapChainPresenter.h"
#include <sstream>
namespace XCEngine::UI::Editor::Host {
using ::XCEngine::RHI::D3D12SwapChain;
using ::XCEngine::RHI::D3D12Texture;
using ::XCEngine::RHI::Format;
using ::XCEngine::RHI::ResourceStates;
using ::XCEngine::RHI::ResourceViewDesc;
using ::XCEngine::RHI::ResourceViewDimension;
using ::XCEngine::RHI::RHISwapChain;
using ::XCEngine::RHI::SwapChainDesc;
bool D3D12WindowSwapChainPresenter::Initialize(
D3D12HostDevice& hostDevice,
HWND hwnd,
int width,
int height) {
Shutdown();
if (hwnd == nullptr || width <= 0 || height <= 0) {
m_lastError = "Initialize rejected an invalid hwnd or size.";
return false;
}
if (hostDevice.GetRHIDevice() == nullptr || hostDevice.GetRHICommandQueue() == nullptr) {
m_lastError = "Initialize requires an initialized host D3D12 device.";
return false;
}
m_hwnd = hwnd;
m_width = width;
m_height = height;
m_hostDevice = &hostDevice;
if (!CreateSwapChain(width, height)) {
Shutdown();
return false;
}
m_lastError.clear();
return true;
}
bool D3D12WindowSwapChainPresenter::CreateSwapChain(int width, int height) {
if (m_hostDevice == nullptr || m_hostDevice->GetRHIDevice() == nullptr || m_hostDevice->GetRHICommandQueue() == nullptr) {
m_lastError = "CreateSwapChain requires an initialized host D3D12 device.";
return false;
}
SwapChainDesc swapChainDesc = {};
swapChainDesc.windowHandle = m_hwnd;
swapChainDesc.width = static_cast<std::uint32_t>(width);
swapChainDesc.height = static_cast<std::uint32_t>(height);
swapChainDesc.bufferCount = kSwapChainBufferCount;
m_swapChain = m_hostDevice->GetRHIDevice()->CreateSwapChain(
swapChainDesc,
m_hostDevice->GetRHICommandQueue());
if (m_swapChain == nullptr || GetD3D12SwapChain() == nullptr) {
m_lastError = "Failed to create the D3D12 swap chain.";
return false;
}
if (!RecreateBackBufferViews()) {
m_lastError = "Failed to create swap chain back buffer views.";
return false;
}
m_width = width;
m_height = height;
return true;
}
void D3D12WindowSwapChainPresenter::DestroySwapChain() {
ReleaseBackBufferViews();
if (m_swapChain != nullptr) {
m_swapChain->Shutdown();
delete m_swapChain;
m_swapChain = nullptr;
}
}
bool D3D12WindowSwapChainPresenter::RecreateSwapChain(int width, int height) {
DestroySwapChain();
m_hostDevice->ResetFrameTracking();
return CreateSwapChain(width, height);
}
void D3D12WindowSwapChainPresenter::Shutdown() {
if (m_hostDevice != nullptr) {
m_hostDevice->WaitForGpuIdle();
}
DestroySwapChain();
m_hwnd = nullptr;
m_width = 0;
m_height = 0;
m_hostDevice = nullptr;
m_lastError.clear();
}
bool D3D12WindowSwapChainPresenter::Resize(int width, int height) {
if (width <= 0 || height <= 0 || m_swapChain == nullptr || m_hostDevice == nullptr) {
return false;
}
if (m_width == width && m_height == height) {
m_lastError.clear();
return true;
}
m_hostDevice->WaitForGpuIdle();
ReleaseBackBufferCommandReferences();
ReleaseBackBufferViews();
D3D12SwapChain* d3d12SwapChain = GetD3D12SwapChain();
if (d3d12SwapChain == nullptr) {
m_lastError = "Resize could not resolve the native D3D12 swap chain.";
return false;
}
d3d12SwapChain->Resize(
static_cast<std::uint32_t>(width),
static_cast<std::uint32_t>(height));
const HRESULT resizeHr = d3d12SwapChain->GetLastResizeResult();
if (FAILED(resizeHr)) {
if (RecreateSwapChain(width, height)) {
m_lastError.clear();
return true;
}
std::ostringstream error = {};
error << "ResizeBuffers failed. requested="
<< width
<< 'x'
<< height
<< " hr=0x"
<< std::uppercase
<< std::hex
<< static_cast<unsigned long>(resizeHr);
m_lastError = error.str();
return false;
}
const D3D12Texture* backBufferTexture = GetBackBufferTexture(0u);
if (backBufferTexture == nullptr) {
if (RecreateSwapChain(width, height)) {
m_lastError.clear();
return true;
}
m_lastError = "Resize failed to restore swap chain back buffers after ResizeBuffers.";
return false;
}
m_width = static_cast<int>(backBufferTexture->GetWidth());
m_height = static_cast<int>(backBufferTexture->GetHeight());
m_hostDevice->ResetFrameTracking();
if (!RecreateBackBufferViews()) {
if (RecreateSwapChain(width, height)) {
m_lastError.clear();
return true;
}
m_lastError = "Resize failed to recreate swap chain back buffer views.";
return false;
}
if (m_width != width || m_height != height) {
if (RecreateSwapChain(width, height)) {
m_lastError.clear();
return true;
}
std::ostringstream error = {};
error << "Resize ended with an unexpected swap chain size. requested="
<< width
<< 'x'
<< height
<< " actual="
<< m_width
<< 'x'
<< m_height;
m_lastError = error.str();
return false;
}
m_lastError.clear();
return true;
}
bool D3D12WindowSwapChainPresenter::PreparePresentSurface(
const ::XCEngine::Rendering::RenderContext& renderContext) {
if (!renderContext.IsValid() || renderContext.commandList == nullptr) {
m_lastError = "PreparePresentSurface requires a valid render context.";
return false;
}
if (m_swapChain == nullptr) {
m_lastError = "PreparePresentSurface requires an initialized swap chain.";
return false;
}
const std::uint32_t backBufferIndex = m_swapChain->GetCurrentBackBufferIndex();
if (backBufferIndex >= m_backBufferViews.size() ||
m_backBufferViews[backBufferIndex] == nullptr) {
std::ostringstream error = {};
error << "PreparePresentSurface could not find the current swap chain RTV. index="
<< backBufferIndex
<< " rtvCount="
<< m_backBufferViews.size();
m_lastError = error.str();
return false;
}
renderContext.commandList->TransitionBarrier(
m_backBufferViews[backBufferIndex],
::XCEngine::RHI::ResourceStates::Present,
::XCEngine::RHI::ResourceStates::RenderTarget);
m_lastError.clear();
return true;
}
bool D3D12WindowSwapChainPresenter::PresentFrame() {
if (m_swapChain == nullptr) {
m_lastError = "PresentFrame requires an initialized swap chain.";
return false;
}
// Editor shell presentation prioritizes interaction latency over display sync.
// Blocking on every vblank makes host-window resize feel sticky even when the
// UI tree itself is cheap to rebuild.
m_swapChain->Present(0, 0);
m_lastError.clear();
return true;
}
const std::string& D3D12WindowSwapChainPresenter::GetLastError() const {
return m_lastError;
}
RHISwapChain* D3D12WindowSwapChainPresenter::GetSwapChain() const {
return m_swapChain;
}
const ::XCEngine::Rendering::RenderSurface*
D3D12WindowSwapChainPresenter::GetCurrentRenderSurface() const {
if (m_swapChain == nullptr) {
return nullptr;
}
const std::uint32_t backBufferIndex = m_swapChain->GetCurrentBackBufferIndex();
if (backBufferIndex >= m_backBufferSurfaces.size()) {
return nullptr;
}
return &m_backBufferSurfaces[backBufferIndex];
}
const D3D12Texture* D3D12WindowSwapChainPresenter::GetCurrentBackBufferTexture() const {
if (m_swapChain == nullptr) {
return nullptr;
}
return GetBackBufferTexture(m_swapChain->GetCurrentBackBufferIndex());
}
const D3D12Texture* D3D12WindowSwapChainPresenter::GetBackBufferTexture(std::uint32_t index) const {
const D3D12SwapChain* d3d12SwapChain = GetD3D12SwapChain();
if (d3d12SwapChain == nullptr) {
return nullptr;
}
return d3d12SwapChain->TryGetBackBuffer(index);
}
std::uint32_t D3D12WindowSwapChainPresenter::GetBackBufferCount() const {
return kSwapChainBufferCount;
}
std::uint32_t D3D12WindowSwapChainPresenter::GetCurrentBackBufferIndex() const {
return m_swapChain != nullptr ? m_swapChain->GetCurrentBackBufferIndex() : 0u;
}
D3D12SwapChain* D3D12WindowSwapChainPresenter::GetD3D12SwapChain() const {
return m_swapChain != nullptr ? static_cast<D3D12SwapChain*>(m_swapChain) : nullptr;
}
void D3D12WindowSwapChainPresenter::ReleaseBackBufferCommandReferences() {
if (m_hostDevice == nullptr) {
return;
}
for (std::uint32_t frameIndex = 0u;
frameIndex < D3D12HostDevice::kFrameContextCount;
++frameIndex) {
auto* commandList = m_hostDevice->GetCommandList(frameIndex);
if (commandList == nullptr) {
continue;
}
commandList->Reset();
commandList->Close();
}
}
void D3D12WindowSwapChainPresenter::ReleaseBackBufferViews() {
for (auto* view : m_backBufferViews) {
if (view != nullptr) {
view->Shutdown();
delete view;
}
}
m_backBufferViews.clear();
m_backBufferSurfaces.clear();
}
bool D3D12WindowSwapChainPresenter::RecreateBackBufferViews() {
D3D12SwapChain* d3d12SwapChain = GetD3D12SwapChain();
if (m_hostDevice == nullptr || m_hostDevice->GetRHIDevice() == nullptr || d3d12SwapChain == nullptr) {
return false;
}
m_backBufferViews.resize(kSwapChainBufferCount, nullptr);
m_backBufferSurfaces.resize(kSwapChainBufferCount);
ResourceViewDesc viewDesc = {};
viewDesc.format = static_cast<std::uint32_t>(Format::R8G8B8A8_UNorm);
viewDesc.dimension = ResourceViewDimension::Texture2D;
for (std::uint32_t backBufferIndex = 0u;
backBufferIndex < kSwapChainBufferCount;
++backBufferIndex) {
D3D12Texture* backBufferTexture = d3d12SwapChain->TryGetBackBuffer(backBufferIndex);
if (backBufferTexture == nullptr) {
ReleaseBackBufferViews();
m_lastError = "RecreateBackBufferViews could not resolve swap chain back buffer " +
std::to_string(backBufferIndex) + ".";
return false;
}
m_backBufferViews[backBufferIndex] = m_hostDevice->GetRHIDevice()->CreateRenderTargetView(
backBufferTexture,
viewDesc);
if (m_backBufferViews[backBufferIndex] == nullptr) {
ReleaseBackBufferViews();
m_lastError = "RecreateBackBufferViews failed to create RTV for swap chain back buffer " +
std::to_string(backBufferIndex) + ".";
return false;
}
::XCEngine::Rendering::RenderSurface& surface = m_backBufferSurfaces[backBufferIndex];
surface = ::XCEngine::Rendering::RenderSurface(
static_cast<std::uint32_t>(m_width),
static_cast<std::uint32_t>(m_height));
surface.SetColorAttachment(m_backBufferViews[backBufferIndex]);
surface.SetAutoTransitionEnabled(false);
surface.SetColorStateBefore(ResourceStates::RenderTarget);
surface.SetColorStateAfter(ResourceStates::RenderTarget);
}
m_lastError.clear();
return true;
}
} // namespace XCEngine::UI::Editor::Host