54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
#pragma once
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#include "D3D12HostDevice.h"
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#include "D3D12WindowSwapChainPresenter.h"
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#include <XCEngine/Rendering/RenderContext.h>
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#include <XCEngine/Rendering/RenderSurface.h>
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#include <XCEngine/RHI/D3D12/D3D12Texture.h>
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#include <XCEngine/RHI/RHISwapChain.h>
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#include <windows.h>
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#include <string>
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namespace XCEngine::UI::Editor::Host {
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class D3D12WindowRenderer {
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public:
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static constexpr std::uint32_t kSwapChainBufferCount =
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D3D12WindowSwapChainPresenter::kSwapChainBufferCount;
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bool Initialize(HWND hwnd, int width, int height);
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void Shutdown();
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bool Resize(int width, int height);
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bool BeginFrame();
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bool PreparePresentSurface();
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bool SubmitFrame(bool presentSwapChain);
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bool SignalFrameCompletion();
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bool PresentFrame();
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ID3D12Device* GetDevice() const;
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ID3D12CommandQueue* GetCommandQueue() const;
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const std::string& GetLastError() const;
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::XCEngine::RHI::RHIDevice* GetRHIDevice() const;
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::XCEngine::RHI::RHISwapChain* GetSwapChain() const;
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const ::XCEngine::Rendering::RenderSurface* GetCurrentRenderSurface() const;
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const ::XCEngine::RHI::D3D12Texture* GetCurrentBackBufferTexture() const;
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const ::XCEngine::RHI::D3D12Texture* GetBackBufferTexture(std::uint32_t index) const;
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std::uint32_t GetBackBufferCount() const;
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::XCEngine::Rendering::RenderContext GetRenderContext() const;
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private:
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D3D12HostDevice m_hostDevice = {};
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D3D12WindowSwapChainPresenter m_presenter = {};
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std::uint32_t m_activeBackBufferIndex = 0u;
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std::string m_lastError = {};
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};
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} // namespace XCEngine::UI::Editor::Host
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