- Added OpenGLBuffer class for VBO/IBO management - Added OpenGLVertexArray class for VAO management - Updated CMakeLists.txt to include new source files
32 lines
591 B
C++
32 lines
591 B
C++
#pragma once
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#include <string>
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#include <GLFW/glfw3.h>
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namespace XCEngine {
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namespace RHI {
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class OpenGLBuffer {
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public:
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OpenGLBuffer();
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~OpenGLBuffer();
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bool InitializeVertexBuffer(const void* data, size_t size);
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bool InitializeIndexBuffer(const void* data, size_t size);
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void Shutdown();
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void Bind() const;
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void Unbind() const;
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unsigned int GetID() const { return m_buffer; }
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size_t GetSize() const { return m_size; }
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private:
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unsigned int m_buffer;
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size_t m_size;
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bool m_isIndexBuffer;
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};
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} // namespace RHI
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} // namespace XCEngine
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