Files
XCEngine/new_editor/app/Viewport/ViewportHostService.h

68 lines
2.1 KiB
C++

#pragma once
#include "ProductViewportRenderTargets.h"
#include <Host/D3D12WindowRenderer.h>
#include <Host/D3D12ShaderResourceDescriptorAllocator.h>
#include <XCEngine/Rendering/RenderContext.h>
#include <XCEngine/UI/Types.h>
#include <array>
#include <cstdint>
#include <string>
namespace XCEngine::UI::Editor::App {
class ProductViewportHostService {
public:
void AttachWindowRenderer(Host::D3D12WindowRenderer& windowRenderer);
void DetachWindowRenderer();
void SetSurfacePresentationEnabled(bool enabled);
void Shutdown();
void BeginFrame();
ProductViewportFrame RequestViewport(
ProductViewportKind kind,
const ::XCEngine::UI::UISize& requestedSize);
void RenderRequestedViewports(
const ::XCEngine::Rendering::RenderContext& renderContext);
private:
struct ViewportEntry {
ProductViewportKind kind = ProductViewportKind::Scene;
std::uint32_t requestedWidth = 0;
std::uint32_t requestedHeight = 0;
bool requestedThisFrame = false;
bool renderedThisFrame = false;
ProductViewportRenderTargets renderTargets = {};
std::string statusText = {};
};
ViewportEntry& GetEntry(ProductViewportKind kind);
const ViewportEntry& GetEntry(ProductViewportKind kind) const;
void DestroyViewportEntry(ViewportEntry& entry);
bool EnsureViewportResources(ViewportEntry& entry);
void ClearViewport(
ViewportEntry& entry,
const ::XCEngine::Rendering::RenderContext& renderContext,
float r,
float g,
float b,
float a);
ProductViewportFrame BuildFrame(
const ViewportEntry& entry,
const ::XCEngine::UI::UISize& requestedSize) const;
Host::D3D12WindowRenderer* m_windowRenderer = nullptr;
::XCEngine::RHI::RHIDevice* m_device = nullptr;
Host::D3D12ShaderResourceDescriptorAllocator m_textureDescriptorAllocator = {};
ProductViewportRenderTargetManager m_renderTargetManager = {};
bool m_surfacePresentationEnabled = false;
std::array<ViewportEntry, 2> m_entries = {};
};
} // namespace XCEngine::UI::Editor::App