Files
XCEngine/tests/RHI/D3D12/unit/test_shader.cpp

17 lines
444 B
C++

#include "fixtures/D3D12TestFixture.h"
TEST_F(D3D12TestFixture, Shader_Get_VertexShaderProfile) {
const char* profile = "vs_6_0";
EXPECT_STREQ(profile, "vs_6_0");
}
TEST_F(D3D12TestFixture, Shader_Get_PixelShaderProfile) {
const char* profile = "ps_6_0";
EXPECT_STREQ(profile, "ps_6_0");
}
TEST_F(D3D12TestFixture, Shader_Get_ComputeShaderProfile) {
const char* profile = "cs_6_0";
EXPECT_STREQ(profile, "cs_6_0");
}