17 lines
444 B
C++
17 lines
444 B
C++
#include "fixtures/D3D12TestFixture.h"
|
|
|
|
TEST_F(D3D12TestFixture, Shader_Get_VertexShaderProfile) {
|
|
const char* profile = "vs_6_0";
|
|
EXPECT_STREQ(profile, "vs_6_0");
|
|
}
|
|
|
|
TEST_F(D3D12TestFixture, Shader_Get_PixelShaderProfile) {
|
|
const char* profile = "ps_6_0";
|
|
EXPECT_STREQ(profile, "ps_6_0");
|
|
}
|
|
|
|
TEST_F(D3D12TestFixture, Shader_Get_ComputeShaderProfile) {
|
|
const char* profile = "cs_6_0";
|
|
EXPECT_STREQ(profile, "cs_6_0");
|
|
}
|