Files
XCEngine/editor/app/Rendering/Viewport/Passes/SceneViewportSelectionOutlinePass.h

57 lines
1.9 KiB
C++

#pragma once
#include "Viewport/SceneViewportPassSpecs.h"
#include <XCEngine/Core/Containers/String.h>
#include <XCEngine/Rendering/RenderContext.h>
#include <XCEngine/Rendering/RenderPass.h>
#include <XCEngine/Rendering/RenderSurface.h>
#include <cstdint>
#include <memory>
#include <vector>
namespace XCEngine::UI::Editor::App {
struct ViewportRenderTargets;
class SceneViewportSelectionOutlinePassRenderer {
public:
SceneViewportSelectionOutlinePassRenderer();
~SceneViewportSelectionOutlinePassRenderer();
SceneViewportSelectionOutlinePassRenderer(
const SceneViewportSelectionOutlinePassRenderer&) = delete;
SceneViewportSelectionOutlinePassRenderer& operator=(
const SceneViewportSelectionOutlinePassRenderer&) = delete;
SceneViewportSelectionOutlinePassRenderer(
SceneViewportSelectionOutlinePassRenderer&&) = delete;
SceneViewportSelectionOutlinePassRenderer& operator=(
SceneViewportSelectionOutlinePassRenderer&&) = delete;
void Shutdown();
void SetShaderPaths(
const ::XCEngine::Containers::String& selectionMaskShaderPath,
const ::XCEngine::Containers::String& selectionOutlineShaderPath);
bool Render(
const ::XCEngine::Rendering::RenderContext& renderContext,
const ::XCEngine::Rendering::RenderSurface& surface,
const ::XCEngine::Rendering::RenderSceneData& sceneData,
ViewportRenderTargets& targets,
const std::vector<std::uint64_t>& selectedObjectIds,
const SceneViewportSelectionOutlineStyle& style);
private:
class Impl;
std::unique_ptr<Impl> m_impl = {};
};
std::unique_ptr<::XCEngine::Rendering::RenderPass>
CreateSceneViewportSelectionOutlinePass(
SceneViewportSelectionOutlinePassRenderer& renderer,
ViewportRenderTargets* targets,
const std::vector<std::uint64_t>& selectedObjectIds,
const SceneViewportSelectionOutlineStyle& style);
} // namespace XCEngine::UI::Editor::App